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62 lines
2.6 KiB
C#
62 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UniGLTF;
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using UnityEngine;
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namespace VRM.SpringBone
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{
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/// <summary>
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/// original from
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/// http://rocketjump.skr.jp/unity3d/109/
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///
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/// この型のフィールドはSpringBoneのライフサイクルを通じて不変。
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/// </summary>
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readonly struct SpringBoneJointInit
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{
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public readonly Vector3 BoneAxis;
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public readonly float Length;
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public readonly Quaternion LocalRotation;
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public SpringBoneJointInit(
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Vector3 boneAxis,
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float length,
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Quaternion localRotation) => (BoneAxis, Length, LocalRotation) = (boneAxis, length, localRotation);
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/// <summary>
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/// しっぽの位置から回転を計算する
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/// </summary>
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public Quaternion WorldRotationFromTailPosition(Transform m_transform, Vector3 nextTail)
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{
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var rotation = (m_transform.parent != null ? m_transform.parent.rotation : Quaternion.identity) * LocalRotation;
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return Quaternion.FromToRotation(rotation * BoneAxis,
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nextTail - m_transform.position) * rotation;
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}
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/// <summary>
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/// Verlet積分で次の位置を計算する
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/// </summary>
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public Vector3 VerletIntegration(float deltaTime, Quaternion parentRotation,
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SpringBoneSettings settings, SpringBoneJointState state, float scalingFactor, Vector3 externalForce)
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{
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var nextTail = state.CurrentTail
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+ (state.CurrentTail - state.PrevTail) * (1.0f - settings.DragForce) // 前フレームの移動を継続する(減衰もあるよ)
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+ parentRotation * LocalRotation * BoneAxis * settings.StiffnessForce * deltaTime * scalingFactor // 親の回転による子ボーンの移動目標
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+ (settings.GravityDir * settings.GravityPower + externalForce) * deltaTime * scalingFactor; // 外力による移動量
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return nextTail;
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}
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public void DrawGizmo(Transform center, Transform m_transform, SpringBoneSettings settings, Color color, SpringBoneJointState m_state)
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{
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var state = m_state.ToWorld(center);
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var m_radius = settings.HitRadius * m_transform.UniformedLossyScale();
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Gizmos.color = Color.gray;
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Gizmos.DrawLine(state.CurrentTail, state.PrevTail);
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Gizmos.DrawWireSphere(state.PrevTail, m_radius);
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Gizmos.color = color;
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Gizmos.DrawLine(state.CurrentTail, m_transform.position);
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Gizmos.DrawWireSphere(state.CurrentTail, m_radius);
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}
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};
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} |