UniVRM/Assets/VRM/Runtime/Humanoid/VRMHumanoidDescription.cs
ousttrue be20563059 GetComponent を置き換え。
TryGetComponent
GetComponentOrThrow(拡張関数)
GetComponentOrNull(拡張関数)

sample と test は据え置き
2024-07-24 22:09:30 +09:00

54 lines
1.1 KiB
C#

using UnityEngine;
namespace VRM
{
public class VRMHumanoidDescription : MonoBehaviour
{
[SerializeField]
public Avatar Avatar;
[SerializeField]
public UniHumanoid.AvatarDescription Description;
public UniHumanoid.AvatarDescription GetDescription(out bool isCreated)
{
isCreated = false;
if (Description != null)
{
return Description;
}
#if UNITY_EDITOR
if (Avatar != null)
{
isCreated = true;
return UniHumanoid.AvatarDescription.CreateFrom(Avatar);
}
#endif
return null;
}
private void OnValidate()
{
if (Avatar != null && (!Avatar.isValid || !Avatar.isHuman))
{
Avatar = null;
}
}
void Reset()
{
if (TryGetComponent<Animator>(out var animator))
{
Avatar = animator.avatar;
if (Avatar == null)
{
return;
}
}
}
}
}