UniVRM/Assets/VRM.Samples/Scripts/CanvasManager.cs
2019-01-07 15:54:34 +09:00

23 lines
535 B
C#

using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace VRM
{
public class CanvasManager : MonoBehaviour
{
[SerializeField]
public Button LoadVRMButton;
[SerializeField]
public Button LoadBVHButton;
private void Reset()
{
LoadVRMButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadVRM");
LoadBVHButton = GameObject.FindObjectsOfType<Button>().FirstOrDefault(x => x.name == "LoadBVH");
}
}
}