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19 lines
494 B
C#
19 lines
494 B
C#
using System;
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using System.Threading.Tasks;
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using UniGLTF;
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using UniGLTF.SpringBoneJobs.Blittables;
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using UnityEngine;
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using UniVRM10;
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namespace RotateParticle
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{
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public interface IRotateParticleSystem : IDisposable
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{
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Task InitializeAsync(Vrm10Instance vrm, IAwaitCaller awaitCaller);
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void Process(float deltaTime);
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void ResetInitialRotation();
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void DrawGizmos();
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void SetJointLevel(Transform joint, BlittableJointMutable jointSettings);
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}
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} |