UniVRM/Assets/VRM10/Runtime/Components/Expression
2022-11-03 20:58:14 +09:00
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Preview use static getter instead of preprocessors. 2022-11-03 20:58:14 +09:00
DefaultExpressionValidator.cs fix procedural expression weights 2022-07-21 15:06:40 +09:00
DefaultExpressionValidator.cs.meta
ExpressionKey.cs
ExpressionKey.cs.meta
ExpressionMerger.cs
ExpressionMerger.cs.meta
ExpressionPreset.cs
ExpressionPreset.cs.meta
IExpressionValidator.cs
IExpressionValidator.cs.meta
IExpressionValidatorFactory.cs
IExpressionValidatorFactory.cs.meta
ILookAtEyeDirectionApplicable.cs
ILookAtEyeDirectionApplicable.cs.meta
ILookAtEyeDirectionProvider.cs
ILookAtEyeDirectionProvider.cs.meta
LookAtEyeDirection.cs
LookAtEyeDirection.cs.meta
MaterialColorBinding.cs
MaterialColorBinding.cs.meta
MaterialUVBinding.cs
MaterialUVBinding.cs.meta
MaterialValueBindingMerger.cs follow matcapFactor in material color binding 2022-09-21 19:17:06 +09:00
MaterialValueBindingMerger.cs.meta
MorphTargetBinding.cs warning message use MAX_WEIGHT 2021-11-24 21:56:10 +09:00
MorphTargetBinding.cs.meta
MorphTargetBindingMerger.cs const 2021-11-24 21:52:47 +09:00
MorphTargetBindingMerger.cs.meta
Preview.meta
PreviewMaterialItem.cs Make unsupported shaders visible 2022-10-26 15:56:36 +09:00
PreviewMaterialItem.cs.meta
VRM10Expression.cs
VRM10Expression.cs.meta