mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-07-10 23:07:22 -05:00
242 lines
7.0 KiB
C#
242 lines
7.0 KiB
C#
using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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#if UNITY_2018_1_OR_NEWER
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using UnityEditor.Build.Reporting;
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#endif
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using UnityEngine;
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namespace VRM
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{
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public static class VRMExportUnityPackage
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{
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static string GetDesktop()
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{
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return Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "/VRM";
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}
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const string DATE_FORMAT = "yyyyMMdd";
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const string PREFIX = "UniVRM";
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static string System(string dir, string fileName, string args)
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{
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// Start the child process.
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var p = new System.Diagnostics.Process();
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// Redirect the output stream of the child process.
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardOutput = true;
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p.StartInfo.RedirectStandardError = true;
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p.StartInfo.FileName = fileName;
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p.StartInfo.Arguments = args;
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p.StartInfo.WorkingDirectory = dir;
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if (!p.Start())
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{
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return "ERROR";
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}
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// Do not wait for the child process to exit before
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// reading to the end of its redirected stream.
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// p.WaitForExit();
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// Read the output stream first and then wait.
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string output = p.StandardOutput.ReadToEnd();
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string err = p.StandardError.ReadToEnd();
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p.WaitForExit();
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if (string.IsNullOrEmpty(output))
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{
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return err;
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}
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return output;
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}
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//const string GIT_PATH = "C:\\Program Files\\Git\\mingw64\\bin\\git.exe";
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const string GIT_PATH = "C:\\Program Files\\Git\\bin\\git.exe";
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static string GetGitHash(string path)
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{
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return System(path, "git.exe", "rev-parse HEAD").Trim();
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}
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#if false
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[MenuItem("VRM/git")]
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static void X()
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{
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var path = Application.dataPath;
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Debug.LogFormat("{0} => '{1}'", path, GetGitHash(path));
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}
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#endif
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static string GetPath(string folder, string prefix)
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{
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//var date = DateTime.Today.ToString(DATE_FORMAT);
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var path = string.Format("{0}/{1}-{2}_{3}.unitypackage",
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folder,
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prefix,
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VRMVersion.VERSION,
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GetGitHash(Application.dataPath + "/VRM").Substring(0, 4)
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).Replace("\\", "/");
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return path;
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}
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static IEnumerable<string> EnumerateFiles(string path, Func<string, bool> isExclude=null)
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{
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path = path.Replace("\\", "/");
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if (Path.GetFileName(path).StartsWith(".git"))
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{
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yield break;
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}
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if (isExclude != null && isExclude(path))
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{
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yield break;
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}
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if (Directory.Exists(path))
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{
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foreach (var child in Directory.GetFileSystemEntries(path))
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{
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foreach (var x in EnumerateFiles(child, isExclude))
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{
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yield return x;
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}
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}
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}
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else
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{
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if (Path.GetExtension(path).ToLower() == ".meta")
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{
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yield break;
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}
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yield return path;
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}
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}
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public static bool Build(string[] levels)
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{
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var buildPath = Path.GetFullPath(Application.dataPath + "/../build/build.exe");
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Debug.LogFormat("{0}", buildPath);
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var build = BuildPipeline.BuildPlayer(levels,
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buildPath,
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BuildTarget.StandaloneWindows,
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BuildOptions.None
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);
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#if UNITY_2018_1_OR_NEWER
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var iSuccess = build.summary.result != BuildResult.Succeeded;
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#else
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var iSuccess = !string.IsNullOrEmpty(build);
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#endif
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return iSuccess;
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}
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public static bool BuildTestScene()
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{
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var levels = new string[] { "Assets/VRM.Samples/Scenes/VRMRuntimeLoaderSample.unity" };
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return Build(levels);
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}
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#if VRM_DEVELOP
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[MenuItem(VRMVersion.VRM_VERSION + "/Export unitypackage")]
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#endif
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public static void CreateUnityPackageWithBuild()
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{
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var folder = GetDesktop();
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if (!Directory.Exists(folder))
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{
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Directory.CreateDirectory(folder);
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}
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CreateUnityPackage(folder, true);
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}
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public static void CreateUnityPackage()
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{
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CreateUnityPackage(Path.GetFullPath(Path.Combine(Application.dataPath, "..")), false);
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}
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static bool EndsWith(string path, params string[] exts)
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{
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foreach(var ext in exts)
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{
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if (path.EndsWith(ext))
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{
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return true;
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}
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if(path.EndsWith(ext + ".meta"))
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{
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return true;
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}
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}
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return false;
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}
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static bool ExcludeCsProj(string path)
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{
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/*
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if(EndsWith(path, "csproj", "sln", "csproj.user", "psess", "bin", "obj", "vsp", "vspx"))
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{
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return true;
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}
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*/
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if (path.EndsWith("/UniJSON/Profiling.meta"))
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{
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return true;
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}
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if (path.EndsWith("/UniJSON/Profiling"))
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{
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return true;
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}
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if (path.EndsWith("/UniGLTF/doc"))
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{
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return true;
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}
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if (path.EndsWith("/UniHumanoid/doc"))
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{
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return true;
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}
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return false;
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}
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public static void CreateUnityPackage(string folder, bool build)
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{
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if (build)
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{
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// まずビルドする
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/*var iSuccess = */BuildTestScene();
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}
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var path = GetPath(folder, PREFIX);
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if (File.Exists(path))
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{
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Debug.LogErrorFormat("{0} is already exists", path);
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return;
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}
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// 本体
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{
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var files = EnumerateFiles("Assets/VRM", ExcludeCsProj).ToArray();
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Debug.LogFormat("{0}", string.Join("", files.Select((x, i) => string.Format("[{0:##0}] {1}\n", i, x)).ToArray()));
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AssetDatabase.ExportPackage(files
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, path,
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ExportPackageOptions.Default);
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}
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// サンプル
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{
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AssetDatabase.ExportPackage(EnumerateFiles("Assets/VRM.Samples").Concat(EnumerateFiles("Assets/StreamingAssets")).ToArray()
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, GetPath(folder, PREFIX + "-RuntimeLoaderSample"),
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ExportPackageOptions.Default);
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}
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Debug.LogFormat("exported: {0}", path);
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}
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}
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}
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