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<section class="tex2jax_ignore mathjax_ignore" id="v0-82-1-glbimport-gltfdata">
<h1><code class="docutils literal notranslate"><span class="pre">v0.82.1</span></code> GlbImport GltfData<a class="headerlink" href="#v0-82-1-glbimport-gltfdata" title="Permalink to this headline"></a></h1>
<p>Load it in the following steps.</p>
<ol class="arabic simple">
<li><p>Parse <code class="docutils literal notranslate"><span class="pre">GLB</span></code> / <code class="docutils literal notranslate"><span class="pre">GLTF</span></code> to get <code class="docutils literal notranslate"><span class="pre">GltfData</span></code>.</p></li>
<li><p>Load the <code class="docutils literal notranslate"><span class="pre">Unity</span> <span class="pre">Hierarchy</span></code> from <code class="docutils literal notranslate"><span class="pre">GltfData</span></code>. Get a <code class="docutils literal notranslate"><span class="pre">RuntimeGltfInstance</span></code>.Destroy the loader.</p></li>
<li><p>Use the loaded <code class="docutils literal notranslate"><span class="pre">RuntimeGltfInstance</span></code>. Destroy <code class="docutils literal notranslate"><span class="pre">RuntimeGltfInstance</span></code>.</p></li>
</ol>
<section id="id1">
<h2>1. パースする<a class="headerlink" href="#id1" title="Permalink to this headline"></a></h2>
<section id="glb">
<h3>Parse from glb file path<a class="headerlink" href="#glb" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">vrm</span></code> also uses this function.</p></li>
</ul>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GltfData</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="kt">string</span><span class="w"> </span><span class="n">path</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="nf">GlbFileParser</span><span class="p">(</span><span class="n">path</span><span class="p">).</span><span class="n">Parse</span><span class="p">();</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="id2">
<h3>parse glb bytes<a class="headerlink" href="#id2" title="Permalink to this headline"></a></h3>
<ul class="simple">
<li><p><code class="docutils literal notranslate"><span class="pre">vrm</span></code> also uses this function.</p></li>
</ul>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GltfData</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="kt">byte</span><span class="p">[]</span><span class="w"> </span><span class="n">bytes</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="nf">GlbBinaryParser</span><span class="p">(</span><span class="n">bytes</span><span class="p">,</span><span class="w"> </span><span class="s">"LOAD_NAME"</span><span class="p">).</span><span class="n">parse</span><span class="p">();</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="gltf">
<h3>Parse from gltf file path<a class="headerlink" href="#gltf" title="Permalink to this headline"></a></h3>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GltfData</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="kt">string</span><span class="w"> </span><span class="n">path</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="nf">GltfFileWithResourceFilesParser</span><span class="p">(</span><span class="n">path</span><span class="p">).</span><span class="n">Parse</span><span class="p">();</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="zip">
<h3>Parse from zip archive<a class="headerlink" href="#zip" title="Permalink to this headline"></a></h3>
<p>Can parse zip archives of gltf and related files (experimental).</p>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GltfData</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="kt">string</span><span class="w"> </span><span class="n">path</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="nf">ZipArchivedGltfFileParser</span><span class="p">(</span><span class="n">path</span><span class="p">).</span><span class="n">Parse</span><span class="p">();</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="id3">
<h3>Parse by file path extension<a class="headerlink" href="#id3" title="Permalink to this headline"></a></h3>
<p>Please refer to the sample <code class="docutils literal notranslate"><span class="pre">SimpleViewer</span></code>.</p>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GltfData</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="kt">string</span><span class="w"> </span><span class="n">path</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="c1">// ファイル拡張子で自動判定します</span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="nf">AutoGltfFileParser</span><span class="p">(</span><span class="n">path</span><span class="p">).</span><span class="n">Parse</span><span class="p">();</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
</section>
<section id="id4">
<h2>2. ロードする<a class="headerlink" href="#id4" title="Permalink to this headline"></a></h2>
<section id="sync">
<h3>sync<a class="headerlink" href="#sync" title="Permalink to this headline"></a></h3>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">RuntimeGltfInstance</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="n">GltfData</span><span class="w"> </span><span class="n">data</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="c1">// ImporterContext は使用後に Dispose を呼び出してください。</span>
<span class="w"> </span><span class="c1">// using で自動的に呼び出すことができます。</span>
<span class="w"> </span><span class="n">using</span><span class="p">(</span><span class="kt">var</span><span class="w"> </span><span class="n">loader</span><span class="w"> </span><span class="p">=</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="n">UniGLTF</span><span class="p">.</span><span class="n">ImporterContext</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="w"></span>
<span class="w"> </span><span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="kt">var</span><span class="w"> </span><span class="n">instance</span><span class="w"> </span><span class="p">=</span><span class="w"> </span><span class="n">loader</span><span class="p">.</span><span class="n">Load</span><span class="p">();</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="n">instance</span><span class="p">;</span><span class="w"></span>
<span class="w"> </span><span class="p">}</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="async">
<h3>async<a class="headerlink" href="#async" title="Permalink to this headline"></a></h3>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="k">async</span><span class="w"> </span><span class="n">RuntimeGltfInstance</span><span class="w"> </span><span class="nf">Load</span><span class="p">(</span><span class="n">GltfData</span><span class="w"> </span><span class="n">data</span><span class="p">)</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="c1">// ImporterContext は使用後に Dispose を呼び出してください。</span>
<span class="w"> </span><span class="c1">// using で自動的に呼び出すことができます。</span>
<span class="w"> </span><span class="n">using</span><span class="p">(</span><span class="kt">var</span><span class="w"> </span><span class="n">loader</span><span class="w"> </span><span class="p">=</span><span class="w"> </span><span class="k">new</span><span class="w"> </span><span class="n">UniGLTF</span><span class="p">.</span><span class="n">ImporterContext</span><span class="p">(</span><span class="n">data</span><span class="p">)</span><span class="w"></span>
<span class="w"> </span><span class="p">{</span><span class="w"></span>
<span class="w"> </span><span class="kt">var</span><span class="w"> </span><span class="n">instance</span><span class="w"> </span><span class="p">=</span><span class="w"> </span><span class="k">await</span><span class="w"> </span><span class="n">loader</span><span class="p">.</span><span class="n">LoadAsync</span><span class="p">();</span><span class="w"></span>
<span class="w"> </span><span class="k">return</span><span class="w"> </span><span class="n">instance</span><span class="p">;</span><span class="w"></span>
<span class="w"> </span><span class="p">}</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="materialgenerator-urp">
<h3>Load materials for URP with materialGenerator<a class="headerlink" href="#materialgenerator-urp" title="Permalink to this headline"></a></h3>
<p><a class="reference internal" href="how_to_customize_material_import.html"><span class="doc">Customizing Materials generated during Import</span></a></p>
</section>
</section>
<section id="id5">
<h2>3. インスタンスを使用する<a class="headerlink" href="#id5" title="Permalink to this headline"></a></h2>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="c1">// SkinnedMeshRenderer に対する指示</span>
<span class="n">instance</span><span class="p">.</span><span class="n">EnableUpdateWhenOffscreen</span><span class="p">();</span><span class="w"></span>
<span class="c1">// 準備ができたら表示する(デフォルトでは非表示)</span>
<span class="n">instance</span><span class="p">.</span><span class="n">ShowMeshes</span><span class="p">();</span><span class="w"></span>
</pre></div>
</div>
<p>Discard after use as follows. Associated Assets (Textures, Materials, Meshes, etc.) are also destroyed.</p>
<div class="highlight-csharp notranslate"><div class="highlight"><pre><span></span><span class="n">GameObject</span><span class="p">.</span><span class="n">Destroy</span><span class="p">(</span><span class="n">instance</span><span class="p">);</span><span class="w"></span>
</pre></div>
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<ul>
<li><a class="reference internal" href="#"><code class="docutils literal notranslate"><span class="pre">v0.82.1</span></code> GlbImport GltfData</a><ul>
<li><a class="reference internal" href="#id1">1. パースする</a><ul>
<li><a class="reference internal" href="#glb">Parse from glb file path</a></li>
<li><a class="reference internal" href="#id2">parse glb bytes</a></li>
<li><a class="reference internal" href="#gltf">Parse from gltf file path</a></li>
<li><a class="reference internal" href="#zip">Parse from zip archive</a></li>
<li><a class="reference internal" href="#id3">Parse by file path extension</a></li>
</ul>
</li>
<li><a class="reference internal" href="#id4">2. ロードする</a><ul>
<li><a class="reference internal" href="#sync">sync</a></li>
<li><a class="reference internal" href="#async">async</a></li>
<li><a class="reference internal" href="#materialgenerator-urp">Load materials for URP with materialGenerator</a></li>
</ul>
</li>
<li><a class="reference internal" href="#id5">3. インスタンスを使用する</a></li>
</ul>
</li>
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