UniVRM/Assets/VRM10/Runtime/ControlRig/InitialRotationPoseProvider.cs

75 lines
2.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// VRM0TPose と異なる初期回転を持ったヒエラルキー
///
/// - XR_EXT_hand_tracking
/// - XR_FB_body_tracking
/// - vrm-animation
///
/// から VRM0TPose 互換の NormalizedLocalRotation(VRM0互換)を取り出す。
/// BoneInitialRotation が値を計算できる。
/// </summary>
public sealed class InitRotationPoseProvider : INormalizedPoseProvider, ITPoseProvider
{
Transform m_root;
Transform m_hips;
private readonly Dictionary<HumanBodyBones, BoneInitialRotation> m_bones = new Dictionary<HumanBodyBones, BoneInitialRotation>();
public Vector3 HipTPoseWorldPosition => throw new System.NotImplementedException();
public InitRotationPoseProvider(Transform root, UniHumanoid.Humanoid humanoid)
{
m_root = root;
m_hips = m_bones[HumanBodyBones.Hips].Transform;
foreach (var (t, bone) in humanoid.BoneMap)
{
m_bones.Add(bone, new BoneInitialRotation(t));
}
}
public Quaternion GetNormalizedLocalRotation(HumanBodyBones bone, HumanBodyBones parentBone)
{
if (m_bones.TryGetValue(bone, out var c))
{
return c.NormalizedLocalRotation;
}
else
{
// Debug.LogWarning($"${bone} not found");
return Quaternion.identity;
}
}
public Vector3 GetRawHipsPosition()
{
if (m_hips.parent == m_root)
{
return m_hips.localPosition;
}
else
{
throw new System.NotImplementedException();
}
}
public Quaternion GetBoneWorldRotation(HumanBodyBones bone)
{
throw new System.NotImplementedException();
}
public IEnumerable<(HumanBodyBones Head, HumanBodyBones Parent)> EnumerateBoneParentPairs()
{
throw new System.NotImplementedException();
}
public Vector3 GetBoneWorldPosition(HumanBodyBones bone)
{
throw new System.NotImplementedException();
}
}
}