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18 lines
498 B
C#
18 lines
498 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UniVRM10
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{
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internal readonly struct RuntimeMorphTargetBinding
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{
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public MorphTargetIdentifier TargetIdentifier { get; }
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public Action<float> WeightApplier { get; }
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public RuntimeMorphTargetBinding(MorphTargetIdentifier targetIdentifier, Action<float> weightApplier)
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{
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TargetIdentifier = targetIdentifier;
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WeightApplier = weightApplier;
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}
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}
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} |