UniVRM/Assets/VRM10/Editor/Vrm10InstanceEditor.cs

173 lines
6.7 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace UniVRM10
{
[CustomEditor(typeof(Vrm10Instance))]
public class Vrm10InstanceEditor : Editor
{
const string SaveTitle = "New folder for vrm-1.0 assets...";
static string[] SaveExtensions = new string[] { "asset" };
static VRM10Object CreateAsset(string path, Dictionary<ExpressionPreset, VRM10Expression> expressions)
{
if (string.IsNullOrEmpty(path))
{
return null;
}
var unityPath = UnityPath.FromFullpath(path);
if (!unityPath.IsUnderAssetsFolder)
{
EditorUtility.DisplayDialog("error", "The specified path is not inside of Assets/", "OK");
return null;
}
var asset = ScriptableObject.CreateInstance<VRM10Object>();
foreach (var kv in expressions)
{
switch (kv.Key)
{
case ExpressionPreset.aa: asset.Expression.Aa = kv.Value; break;
case ExpressionPreset.ih: asset.Expression.Ih = kv.Value; break;
case ExpressionPreset.ou: asset.Expression.Ou = kv.Value; break;
case ExpressionPreset.ee: asset.Expression.Ee = kv.Value; break;
case ExpressionPreset.oh: asset.Expression.Oh = kv.Value; break;
case ExpressionPreset.happy: asset.Expression.Happy = kv.Value; break;
case ExpressionPreset.angry: asset.Expression.Angry = kv.Value; break;
case ExpressionPreset.sad: asset.Expression.Sad = kv.Value; break;
case ExpressionPreset.relaxed: asset.Expression.Relaxed = kv.Value; break;
case ExpressionPreset.surprised: asset.Expression.Surprised = kv.Value; break;
case ExpressionPreset.blink: asset.Expression.Blink = kv.Value; break;
case ExpressionPreset.blinkLeft: asset.Expression.BlinkLeft = kv.Value; break;
case ExpressionPreset.blinkRight: asset.Expression.BlinkRight = kv.Value; break;
case ExpressionPreset.lookUp: asset.Expression.LookUp = kv.Value; break;
case ExpressionPreset.lookDown: asset.Expression.LookDown = kv.Value; break;
case ExpressionPreset.lookLeft: asset.Expression.LookLeft = kv.Value; break;
case ExpressionPreset.lookRight: asset.Expression.LookRight = kv.Value; break;
case ExpressionPreset.neutral: asset.Expression.Neutral = kv.Value; break;
}
}
unityPath.CreateAsset(asset);
AssetDatabase.Refresh();
var loaded = unityPath.LoadAsset<VRM10Object>();
return loaded;
}
static bool CheckHumanoid(GameObject go)
{
var animator = go.GetComponent<Animator>();
if (animator != null)
{
if (animator.avatar == null)
{
EditorGUILayout.HelpBox("animator.avatar is null", MessageType.Error);
return false;
}
if (!animator.avatar.isValid)
{
EditorGUILayout.HelpBox("animator.avatar is not valid", MessageType.Error);
return false;
}
if (!animator.avatar.isHuman)
{
EditorGUILayout.HelpBox("animator.avatar is not human", MessageType.Error);
return false;
}
return true;
}
var humanoid = go.GetComponent<UniHumanoid.Humanoid>();
if (humanoid == null)
{
EditorGUILayout.HelpBox("vrm-1.0 require Animator or UniHumanoid.Humanoid", MessageType.Error);
return false;
}
if (humanoid != null)
{
if (humanoid.Validate().Any())
{
// 不正
EditorGUILayout.HelpBox("Please create humanoid avatar", MessageType.Error);
return false;
}
}
return true;
}
static VRM10Expression CreateAndSaveExpression(ExpressionPreset preset, string dir)
{
var clip = ScriptableObject.CreateInstance<VRM10Expression>();
clip.name = preset.ToString();
var path = System.IO.Path.Combine(dir, $"{preset}.asset");
var unityPath = UnityPath.FromFullpath(path);
unityPath.CreateAsset(clip);
var loaded = unityPath.LoadAsset<VRM10Expression>();
return loaded;
}
void Setup(Vrm10Instance instance)
{
if (instance.Vrm != null)
{
// OK
return;
}
if (!CheckHumanoid(instance.gameObject))
{
// can not
return;
}
EditorGUILayout.HelpBox("Humanoid OK.", MessageType.Info);
if (GUILayout.Button("Create new VRM10Object"))
{
var saveName = (instance.name ?? "vrm-1.0");
var dir = SaveFileDialog.GetDir(SaveTitle, saveName);
if (!string.IsNullOrEmpty(dir))
{
var expressions = new Dictionary<ExpressionPreset, VRM10Expression>();
foreach (ExpressionPreset expression in System.Enum.GetValues(typeof(ExpressionPreset)))
{
if (expression == ExpressionPreset.custom)
{
continue;
}
expressions[expression] = CreateAndSaveExpression(expression, dir);
}
var path = System.IO.Path.Combine(dir, (instance.name ?? "VRMObject") + ".asset");
var asset = CreateAsset(path, expressions);
if (asset != null)
{
// update editor
serializedObject.Update();
var prop = serializedObject.FindProperty(nameof(Vrm10Instance.Vrm));
prop.objectReferenceValue = asset;
serializedObject.ApplyModifiedProperties();
}
}
}
}
public override void OnInspectorGUI()
{
if (target is Vrm10Instance instance)
{
Setup(instance);
}
base.OnInspectorGUI();
}
}
}