UniVRM/Assets/VRM10/Runtime/Components/LookAt/CurveMapper.cs

54 lines
1.3 KiB
C#

using System;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public class CurveMapper
{
[Range(20.0f, 90.0f)]
public float CurveXRangeDegree;
[Range(0, 90.0f)]
public float CurveYRangeDegree;
// zero 除算などを回避する閾値
public const float MIMIMUM_INPUT_MAX_VALUE = 1e-5f;
public CurveMapper(float xRange, float yRange)
{
CurveXRangeDegree = xRange;
CurveYRangeDegree = yRange;
}
public void OnValidate()
{
if (CurveXRangeDegree == 0)
{
CurveXRangeDegree = 90.0f;
}
}
public float Map(float src)
{
if (CurveXRangeDegree < MIMIMUM_INPUT_MAX_VALUE)
{
// https://github.com/vrm-c/UniVRM/issues/2452
return src <= 0 ? 0 : CurveXRangeDegree;
}
else
{
if (src < 0)
{
src = 0;
}
else if (src > CurveXRangeDegree)
{
src = CurveXRangeDegree;
}
return src / CurveXRangeDegree * CurveYRangeDegree;
}
}
}
}