UniVRM/Assets/VRMShaders/GLTF/IO/Runtime/SamplerParam.cs
2021-04-08 20:19:37 +09:00

12 lines
193 B
C#

using UnityEngine;
namespace VRMShaders
{
public struct SamplerParam
{
public (SamplerWrapType, TextureWrapMode)[] WrapModes;
public FilterMode FilterMode;
}
}