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20 lines
523 B
C#
20 lines
523 B
C#
using UniGLTF.Utils;
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using UnityEngine;
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namespace UniVRM10
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{
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public interface IVrm10Constraint
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{
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/// <summary>
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/// The object to which the Constraint applies
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/// </summary>
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Transform ConstraintTarget { get; }
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/// <summary>
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/// The object for which the Constraint is the source of the pose
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/// </summary>
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Transform ConstraintSource { get; }
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internal void Process(in TransformState targetInitState, in TransformState sourceInitState);
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}
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} |