UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/FastSpringBoneConbinedBuffer.cs
2025-03-17 15:40:04 +09:00

413 lines
17 KiB
C#

#if ENABLE_SPRINGBONE_BURST
using Unity.Burst;
#endif
using System;
using System.Collections.Generic;
using System.Linq;
using UniGLTF.SpringBoneJobs.Blittables;
using UniGLTF.SpringBoneJobs.InputPorts;
using Unity.Collections;
using Unity.Jobs;
using UnityEngine;
using UnityEngine.Jobs;
using UnityEngine.Profiling;
namespace UniGLTF.SpringBoneJobs
{
/// <summary>
/// FastSpringBoneの処理に利用するバッファを全て結合して持つクラス
/// </summary>
public class FastSpringBoneCombinedBuffer : IDisposable
{
// Joint Level
private NativeArray<BlittableJointImmutable> _logics;
private NativeArray<BlittableJointMutable> _joints;
private NativeArray<Vector3> _prevTails;
private NativeArray<Vector3> _currentTails;
private NativeArray<Vector3> _nextTails;
// Spring Level
private NativeArray<BlittableSpring> _springs;
// Moodel Level
private NativeArray<BlittableModelLevel> _models;
// その他
private NativeArray<BlittableCollider> _colliders;
private NativeArray<BlittableTransform> _transforms;
private TransformAccessArray _transformAccessArray;
// accessor: Joint Level
public NativeArray<BlittableJointImmutable> Logics => _logics;
public NativeArray<BlittableJointMutable> Joints => _joints;
public NativeArray<Vector3> PrevTails => _prevTails;
public NativeArray<Vector3> CurrentTails => _currentTails;
public NativeArray<Vector3> NextTails => _nextTails;
// accessor: Spring Level
public NativeArray<BlittableSpring> Springs => _springs;
// accessor: Model LEvel
public NativeArray<BlittableModelLevel> Models => _models;
// accessor: Other
public NativeArray<BlittableCollider> Colliders => _colliders;
public NativeArray<BlittableTransform> Transforms => _transforms;
public TransformAccessArray TransformAccessArray => _transformAccessArray;
// 構築情報
private FastSpringBoneBuffer[] _batchedBuffers;
private int[] _batchedBufferLogicSizes;
private Dictionary<Transform, int> _modelMap = new();
private Dictionary<Transform, int> _jointMap = new();
private FastSpringBoneCombinedBuffer(int logicsCount, int springsCount, int modelCount, int collidersCount, int transformsCount,
FastSpringBoneBuffer[] batchedBuffers,
int[] batchedBufferLogicSizes
)
{
// joint level
_logics = new NativeArray<BlittableJointImmutable>(logicsCount, Allocator.Persistent);
_joints = new NativeArray<BlittableJointMutable>(logicsCount, Allocator.Persistent);
_prevTails = new NativeArray<Vector3>(logicsCount, Allocator.Persistent);
_currentTails = new NativeArray<Vector3>(logicsCount, Allocator.Persistent);
_nextTails = new NativeArray<Vector3>(logicsCount, Allocator.Persistent);
// spring level
_springs = new NativeArray<BlittableSpring>(springsCount, Allocator.Persistent);
// model level
_models = new NativeArray<BlittableModelLevel>(modelCount, Allocator.Persistent);
// others
_colliders = new NativeArray<BlittableCollider>(collidersCount, Allocator.Persistent);
_transforms = new NativeArray<BlittableTransform>(transformsCount, Allocator.Persistent);
_batchedBuffers = batchedBuffers;
_batchedBufferLogicSizes = batchedBufferLogicSizes;
}
/// <summary>
/// Job向けに、Lidt[FastSpringBoneBuffer] をひとつの FastSpringBoneCombinedBuffer に統合する
/// </summary>
internal static JobHandle Create(JobHandle handle,
IReadOnlyList<FastSpringBoneBuffer> buffers, out FastSpringBoneCombinedBuffer combined)
{
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.CopyToBatchedBuffers");
var batchedBuffers = buffers.ToArray();
var batchedBufferLogicSizes = batchedBuffers.Select(buffer => buffer.Logics.Length).ToArray();
Profiler.EndSample();
// バッファを数える
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.CountBufferSize");
var springsCount = 0;
var collidersCount = 0;
var logicsCount = 0;
var transformsCount = 0;
foreach (var buffer in buffers)
{
springsCount += buffer.Springs.Length;
collidersCount += buffer.Colliders.Length;
logicsCount += buffer.Logics.Length;
transformsCount += buffer.Transforms.Length;
}
Profiler.EndSample();
// バッファの構築
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.CreateBuffers");
combined = new FastSpringBoneCombinedBuffer(logicsCount, springsCount, buffers.Count,
collidersCount, transformsCount, batchedBuffers, batchedBufferLogicSizes);
Profiler.EndSample();
return combined.Batching(handle);
}
private JobHandle Batching(JobHandle handle)
{
// TransformAccessArrayの構築
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.LoadTransformAccessArray");
var transforms = new Transform[_transforms.Length];
var transformAccessArrayOffset = 0;
foreach (var buffer in _batchedBuffers)
{
Array.Copy(buffer.Transforms, 0, transforms, transformAccessArrayOffset, buffer.Transforms.Length);
transformAccessArrayOffset += buffer.Transforms.Length;
}
_transformAccessArray = new TransformAccessArray(transforms);
Profiler.EndSample();
// Transforms を更新。後続の InitCurrentTails で使う
handle = new PullTransformJob
{
Transforms = Transforms
}.Schedule(TransformAccessArray, handle);
Profiler.BeginSample("FastSpringBone.ReconstructBuffers.ScheduleLoadBufferJobs");
var springsOffset = 0;
var collidersOffset = 0;
var logicsOffset = 0;
var transformOffset = 0;
for (var i = 0; i < _batchedBuffers.Length; i++)
{
var buffer = _batchedBuffers[i];
// 逆引き
_modelMap.Add(buffer.Model, i);
for (var j = 0; j < _batchedBufferLogicSizes[i]; ++j)
{
var head = buffer.Logics[j].headTransformIndex;
_jointMap.Add(buffer.Transforms[head], logicsOffset + j);
}
// 速度の維持
buffer.RestoreCurrentTails(_currentTails, _nextTails, logicsOffset);
handle = new LoadSpringsJob
{
ModelIndex = i,
SrcSprings = buffer.Springs,
DestSprings = new NativeSlice<BlittableSpring>(_springs, springsOffset, buffer.Springs.Length),
CollidersOffset = collidersOffset,
LogicsOffset = logicsOffset,
TransformOffset = transformOffset,
}.Schedule(buffer.Springs.Length, 1, handle);
handle = new LoadCollidersJob
{
SrcColliders = buffer.Colliders,
DestColliders = new NativeSlice<BlittableCollider>(_colliders, collidersOffset, buffer.Colliders.Length)
}.Schedule(buffer.Colliders.Length, 1, handle);
handle = new OffsetLogicsJob
{
SrcLogics = buffer.Logics,
SrcJoints = buffer.Joints,
DestLogics = new NativeSlice<BlittableJointImmutable>(_logics, logicsOffset, buffer.Logics.Length),
DestJoints = new NativeSlice<BlittableJointMutable>(_joints, logicsOffset, buffer.Logics.Length),
}.Schedule(buffer.Logics.Length, 1, handle);
springsOffset += buffer.Springs.Length;
collidersOffset += buffer.Colliders.Length;
logicsOffset += buffer.Logics.Length;
transformOffset += buffer.Transforms.Length;
}
handle = InitCurrentTails(handle);
Profiler.EndSample();
return handle;
}
public void Dispose()
{
// joint
if (_logics.IsCreated) _logics.Dispose();
if (_joints.IsCreated) _joints.Dispose();
if (_prevTails.IsCreated) _prevTails.Dispose();
if (_currentTails.IsCreated) _currentTails.Dispose();
if (_nextTails.IsCreated) _nextTails.Dispose();
// spring
if (_springs.IsCreated) _springs.Dispose();
// model
if (_models.IsCreated) _models.Dispose();
// other
if (_colliders.IsCreated) _colliders.Dispose();
if (_transforms.IsCreated) _transforms.Dispose();
if (_transformAccessArray.isCreated) _transformAccessArray.Dispose();
}
public void FlipBuffer()
{
var tmp = _prevTails;
_prevTails = _currentTails;
_currentTails = _nextTails;
_nextTails = tmp;
}
public void SetJointLevel(Transform joint, BlittableJointMutable jointSettings)
{
if (_jointMap.TryGetValue(joint, out var jointIndex))
{
_joints[jointIndex] = jointSettings;
}
}
public void SetModelLevel(Transform model, BlittableModelLevel modelSetting)
{
if (_modelMap.TryGetValue(model, out var modelIndex))
{
_models[modelIndex] = modelSetting;
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct LoadSpringsJob : IJobParallelFor
{
[ReadOnly] public NativeArray<BlittableSpring> SrcSprings;
[WriteOnly] public NativeSlice<BlittableSpring> DestSprings;
public int ModelIndex;
public int CollidersOffset;
public int LogicsOffset;
public int TransformOffset;
public void Execute(int index)
{
var spring = SrcSprings[index];
spring.modelIndex = ModelIndex;
spring.colliderSpan.startIndex += CollidersOffset;
spring.logicSpan.startIndex += LogicsOffset;
spring.transformIndexOffset = TransformOffset;
DestSprings[index] = spring;
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct LoadCollidersJob : IJobParallelFor
{
[ReadOnly] public NativeArray<BlittableCollider> SrcColliders;
[WriteOnly] public NativeSlice<BlittableCollider> DestColliders;
public void Execute(int index)
{
DestColliders[index] = SrcColliders[index];
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct OffsetLogicsJob : IJobParallelFor
{
[ReadOnly] public NativeSlice<BlittableJointImmutable> SrcLogics;
[ReadOnly] public NativeSlice<BlittableJointMutable> SrcJoints;
[WriteOnly] public NativeSlice<BlittableJointImmutable> DestLogics;
[WriteOnly] public NativeSlice<BlittableJointMutable> DestJoints;
public void Execute(int index)
{
DestLogics[index] = SrcLogics[index];
DestJoints[index] = SrcJoints[index];
}
}
#if ENABLE_SPRINGBONE_BURST
[BurstCompile]
#endif
private struct InitCurrentTailsJob : IJobParallelFor
{
[ReadOnly] public NativeArray<BlittableSpring> Springs;
[ReadOnly] public NativeArray<BlittableJointImmutable> Logics;
[ReadOnly] public NativeArray<BlittableTransform> Transforms;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> CurrentTails;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> PrevTails;
[NativeDisableParallelForRestriction] public NativeSlice<Vector3> NextTails;
public void Execute(int springIndex)
{
var spring = Springs[springIndex];
var center = spring.centerTransformIndex >= 0
? Transforms[spring.transformIndexOffset + spring.centerTransformIndex]
: (BlittableTransform?)null;
for (int jointIndex = spring.logicSpan.startIndex; jointIndex < spring.logicSpan.EndIndex; ++jointIndex)
{
if (float.IsNaN(CurrentTails[jointIndex].x))
{
// Transsform の現状を使う。velocity を zero にする
int tailIndex;
if (Logics[jointIndex].tailTransformIndex == -1)
{
// tail 無い
tailIndex = spring.transformIndexOffset + Logics[jointIndex].headTransformIndex;
}
else
{
tailIndex = spring.transformIndexOffset + Logics[jointIndex].tailTransformIndex;
}
var tail = Transforms[tailIndex];
var tailPos = center.HasValue ? center.Value.worldToLocalMatrix.MultiplyPoint3x4(tail.position) : tail.position;
CurrentTails[jointIndex] = tailPos;
PrevTails[jointIndex] = tailPos;
NextTails[jointIndex] = tailPos;
}
}
}
}
/// <summary>
/// # CurrentTails[i] == NAN
///
/// Transforms から Current, Prev, Next を代入する。
/// 速度 0 で初期化することになる。
///
/// # CurrentTails[i] != NAN
///
/// 本処理はスキップされて Current, Next の利用が継続されます。
///
/// # NAN
///
/// Batching 関数内の FastSpringBoneBuffer.RestoreCurrentTails にて backup の Current, Next が無かったときに
/// 目印として NAN が代入されます。
/// </summary>
public JobHandle InitCurrentTails(JobHandle handle)
{
return new InitCurrentTailsJob
{
Springs = Springs,
Logics = Logics,
Transforms = Transforms,
CurrentTails = CurrentTails,
PrevTails = PrevTails,
NextTails = NextTails,
}.Schedule(Springs.Length, 1, handle);
}
public void InitializeJointsLocalRotation(FastSpringBoneBuffer buffer)
{
var logicsIndex = 0;
for (var i = 0; i < _batchedBuffers.Length; ++i)
{
var length = _batchedBufferLogicSizes[i];
if (_batchedBuffers[i] == buffer)
{
Debug.Assert(length == buffer.Logics.Length);
for (var j = 0; j < length; ++j)
{
var logic = buffer.Logics[j];
if (logic.tailTransformIndex != -1)
{
var tailPosition = buffer.Transforms[logic.tailTransformIndex].position;
var dst = logicsIndex + j;
// tail 位置を初期化し速度を0にする
_currentTails[dst] = _prevTails[dst] = _nextTails[dst] = tailPosition;
}
}
break;
}
logicsIndex += length;
}
}
public void DrawGizmos()
{
foreach (var spring in _springs)
{
for (int i = spring.colliderSpan.startIndex; i < spring.colliderSpan.EndIndex; ++i)
{
var collider = _colliders[i];
collider.DrawGizmo(_transforms[spring.transformIndexOffset + collider.transformIndex]);
}
for (int i = spring.logicSpan.startIndex; i < spring.logicSpan.EndIndex; ++i)
{
var joint = _logics[i];
joint.DrawGizmo(_transforms[spring.transformIndexOffset + joint.tailTransformIndex], _joints[i]);
Gizmos.matrix = Matrix4x4.identity;
Gizmos.DrawLine(
_transforms[spring.transformIndexOffset + joint.tailTransformIndex].position,
_transforms[spring.transformIndexOffset + joint.headTransformIndex].position);
}
}
}
}
}