UniVRM/Assets/VRM10/Editor/VRM10ExportSettings.cs
2021-04-22 20:25:00 +09:00

32 lines
931 B
C#

using System;
using UniGLTF;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public class VRM10ExportSettings : ScriptableObject
{
/// <summary>
/// エクスポート時にBlendShapeClipから参照されないBlendShapeを削除する
/// </summary>
[Tooltip("Remove blendshape that is not used from BlendShapeClip")]
public bool ReduceBlendshape = false;
/// <summary>
/// skip if BlendShapeClip.Preset == Unknown
/// </summary>
[Tooltip("Remove blendShapeClip that preset is Unknown")]
public bool ReduceBlendshapeClip = false;
public MeshExportSettings MeshExportSettings => new MeshExportSettings
{
UseSparseAccessorForMorphTarget = true,
ExportOnlyBlendShapePosition = true,
DivideVertexBuffer = true,
};
public GameObject Root { get; set; }
}
}