UniVRM/Assets/VRMShaders/GLTF/IO/Editor/VRMShaders.GLTF.IO.Editor.asmdef
ousttrue e35bc5f2fe GetBytesWithMime を VRMShaders に移動
* UniGLTF.GltfTextureExporter.GetBytesWithMime を VRMShaders.AssetTextureUtil.GetTextureBytesWithMime に移動
* テスト NotReadable, Compressed を VRMShaders に移動
* テスト用リソース Resources/4x4.png と 4x4compressed.DDS を VRMShaders に移動
2021-04-12 18:17:24 +09:00

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{
"name": "VRMShaders.GLTF.IO.Editor",
"references": [
"VRMShaders.GLTF.IO.Runtime"
],
"optionalUnityReferences": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}