UniVRM/Scripts/BlendShape/Editor/SerializedBlendShapeClipEditor.cs

465 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace VRM
{
public class SerializedBlendShapeEditor
{
BlendShapeClip m_targetObject;
SerializedObject m_serializedObject;
#region Properties
SerializedProperty m_BlendShapeNameProp;
SerializedProperty m_PresetProp;
#endregion
#region BlendShapeBind
public static int BlendShapeBindingHeight = 60;
ReorderableList m_ValuesList;
#endregion
#region MaterialValueBind
const int MaterialValueBindingHeight = 90;
ReorderableList m_MaterialValuesList;
#endregion
#region Editor values
float m_previewSlider = 1.0f;
bool m_changed;
int m_mode;
static string[] MODES = new[]{
"BlendShape",
"Material"
};
#endregion
public SerializedBlendShapeEditor(SerializedObject serializedObject,
PreviewSceneManager previewSceneManager) : this(
serializedObject, (BlendShapeClip)serializedObject.targetObject, previewSceneManager)
{ }
public SerializedBlendShapeEditor(BlendShapeClip blendShapeClip,
PreviewSceneManager previewSceneManager) : this(
new SerializedObject(blendShapeClip), blendShapeClip, previewSceneManager)
{ }
public SerializedBlendShapeEditor(SerializedObject serializedObject, BlendShapeClip targetObject,
PreviewSceneManager previewSceneManager)
{
this.m_serializedObject = serializedObject;
this.m_targetObject = targetObject;
m_BlendShapeNameProp = serializedObject.FindProperty("BlendShapeName");
m_PresetProp = serializedObject.FindProperty("Preset");
var valuesProp = serializedObject.FindProperty("Values");
m_ValuesList = new ReorderableList(serializedObject, valuesProp);
m_ValuesList.elementHeight = BlendShapeBindingHeight;
m_ValuesList.drawElementCallback =
(rect, index, isActive, isFocused) =>
{
var element = valuesProp.GetArrayElementAtIndex(index);
rect.height -= 4;
rect.y += 2;
if (DrawBlendShapeBinding(rect, element, previewSceneManager))
{
m_changed = true;
}
};
var materialValuesProp = serializedObject.FindProperty("MaterialValues");
m_MaterialValuesList = new ReorderableList(serializedObject, materialValuesProp);
m_MaterialValuesList.elementHeight = MaterialValueBindingHeight;
m_MaterialValuesList.drawElementCallback =
(rect, index, isActive, isFocused) =>
{
var element = materialValuesProp.GetArrayElementAtIndex(index);
rect.height -= 4;
rect.y += 2;
if (DrawMaterialValueBinding(rect, element, previewSceneManager))
{
m_changed = true;
}
};
}
public struct DrawResult
{
public bool Changed;
public float Weight;
public BlendShapeBinding[] BlendShapeBindings;
public MaterialValueBinding[] MaterialValueBindings;
}
public DrawResult Draw()
{
m_changed = false;
//EditorGUILayout.Space();
var previewSlider = EditorGUILayout.Slider("Preview Weight", m_previewSlider, 0, 1.0f);
if (previewSlider != m_previewSlider)
{
m_previewSlider = previewSlider;
m_changed = true;
}
m_serializedObject.Update();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(m_BlendShapeNameProp, true);
EditorGUILayout.PropertyField(m_PresetProp, true);
EditorGUILayout.Space();
//m_mode = EditorGUILayout.Popup("SourceType", m_mode, MODES);
m_mode = GUILayout.Toolbar(m_mode, MODES);
switch (m_mode)
{
case 0:
{
//EditorGUILayout.LabelField("BlendShapeBindings", EditorStyles.boldLabel);
m_ValuesList.DoLayoutList();
}
break;
case 1:
{
//EditorGUILayout.LabelField("MaterialValueBindings", EditorStyles.boldLabel);
m_MaterialValuesList.DoLayoutList();
}
break;
}
if (m_changed)
{
m_serializedObject.ApplyModifiedProperties();
}
return new DrawResult
{
Changed = m_changed,
Weight = m_previewSlider,
BlendShapeBindings = m_targetObject.Values,
MaterialValueBindings = m_targetObject.MaterialValues
};
}
#if false
void ClipGUI(BlendShapeClip clip)
{
if (clip == null)
{
Debug.LogWarning("no clip");
return;
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("CurrentClip", EditorStyles.boldLabel);
// ReadonlyのBlendShapeClip参照
GUI.enabled = false;
EditorGUILayout.ObjectField("Current clip",
clip, typeof(BlendShapeClip), false);
GUI.enabled = true;
// Preset選択
clip.Preset = (BlendShapePreset)EditorGUILayout.Popup("Preset", (int)clip.Preset, Presets);
// Readonlyの名前入力
GUI.enabled = false;
EditorGUILayout.TextField("BlendShapeName", clip.BlendShapeName);
GUI.enabled = true;
// Key重複の警告
m_selector.DuplicateWarn();
EditorGUILayout.Space();
EditorGUILayout.LabelField("BlendShapeValues", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Clear"))
{
ClearBlendShape();
}
if (clip != null && GUILayout.Button("Apply"))
{
string maxWeightString;
clip.Values = GetBindings(out maxWeightString);
EditorUtility.SetDirty(clip);
}
EditorGUILayout.EndHorizontal();
if (PreviewSceneManager != null)
{
if (BlendShapeBindsGUI(clip))
{
PreviewSceneManager.Bake();
}
}
}
List<bool> m_meshFolds = new List<bool>();
bool BlendShapeBindsGUI(BlendShapeClip clip)
{
bool changed = false;
int foldIndex = 0;
// すべてのSkinnedMeshRendererを列挙する
foreach (var item in PreviewSceneManager.EnumRenderItems.Where(x => x.SkinnedMeshRenderer != null))
{
var mesh = item.SkinnedMeshRenderer.sharedMesh;
if (mesh != null && mesh.blendShapeCount > 0)
{
//var relativePath = UniGLTF.UnityExtensions.RelativePathFrom(renderer.transform, m_target.transform);
//EditorGUILayout.LabelField(m_target.name + "/" + item.Path);
if (foldIndex >= m_meshFolds.Count)
{
m_meshFolds.Add(false);
}
m_meshFolds[foldIndex] = EditorGUILayout.Foldout(m_meshFolds[foldIndex], item.SkinnedMeshRenderer.name);
if (m_meshFolds[foldIndex])
{
//EditorGUI.indentLevel += 1;
for (int i = 0; i < mesh.blendShapeCount; ++i)
{
var src = item.SkinnedMeshRenderer.GetBlendShapeWeight(i);
var dst = EditorGUILayout.Slider(mesh.GetBlendShapeName(i), src, 0, 100.0f);
if (dst != src)
{
item.SkinnedMeshRenderer.SetBlendShapeWeight(i, dst);
changed = true;
}
}
//EditorGUI.indentLevel -= 1;
}
++foldIndex;
}
}
return changed;
}
private void ClearBlendShape()
{
foreach (var item in PreviewSceneManager.EnumRenderItems.Where(x => x.SkinnedMeshRenderer != null))
{
var renderer = item.SkinnedMeshRenderer;
var mesh = renderer.sharedMesh;
if (mesh != null)
{
for (int i = 0; i < mesh.blendShapeCount; ++i)
{
renderer.SetBlendShapeWeight(i, 0);
}
}
}
}
#endif
#region private
static bool DrawBlendShapeBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene)
{
bool changed = false;
if (scene != null)
{
var height = 16;
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int pathIndex;
if (StringPopup(rect, property.FindPropertyRelative("RelativePath"), scene.SkinnedMeshRendererPathList, out pathIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
int blendShapeIndex;
if (IntPopup(rect, property.FindPropertyRelative("Index"), scene.GetBlendShapeNames(pathIndex), out blendShapeIndex))
{
changed = true;
}
y += height;
rect = new Rect(position.x, y, position.width, height);
if (FloatSlider(rect, property.FindPropertyRelative("Weight"), 100))
{
changed = true;
}
}
return changed;
}
static bool DrawMaterialValueBinding(Rect position, SerializedProperty property,
PreviewSceneManager scene)
{
bool changed = false;
if (scene != null)
{
var height = 16;
var y = position.y;
var rect = new Rect(position.x, y, position.width, height);
int materialIndex;
if (StringPopup(rect, property.FindPropertyRelative("MaterialName"), scene.MaterialNames, out materialIndex))
{
changed = true;
}
if (materialIndex >= 0)
{
var materialItem = scene.GetMaterialItem(scene.MaterialNames[materialIndex]);
if (materialItem != null)
{
y += height;
rect = new Rect(position.x, y, position.width, height);
// プロパティ名のポップアップ
int propIndex;
if (StringPopup(rect, property.FindPropertyRelative("ValueName"), materialItem.PropNames, out propIndex))
{
changed = true;
}
if (propIndex >= 0)
{
// 有効なプロパティ名が選択された
var propItem = materialItem.PropMap[materialItem.PropNames[propIndex]];
{
switch (propItem.PropertyType)
{
case ShaderUtil.ShaderPropertyType.Color:
{
property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues;
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (ColorProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
case ShaderUtil.ShaderPropertyType.TexEnv:
{
property.FindPropertyRelative("BaseValue").vector4Value = propItem.DefaultValues;
// max
y += height;
rect = new Rect(position.x, y, position.width, height);
if (OffsetProp(rect, property.FindPropertyRelative("TargetValue")))
{
changed = true;
}
}
break;
}
}
}
}
}
}
return changed;
}
static bool StringPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex)
{
if (options == null)
{
newIndex = -1;
return false;
}
var oldIndex = Array.IndexOf(options, prop.stringValue);
newIndex = EditorGUI.Popup(rect, oldIndex, options);
if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length)
{
prop.stringValue = options[newIndex];
return true;
}
else
{
return false;
}
}
static bool IntPopup(Rect rect, SerializedProperty prop, string[] options, out int newIndex)
{
if (options == null)
{
newIndex = -1;
return false;
}
var oldIndex = prop.intValue;
newIndex = EditorGUI.Popup(rect, oldIndex, options);
if (newIndex != oldIndex && newIndex >= 0 && newIndex < options.Length)
{
prop.intValue = newIndex;
return true;
}
else
{
return false;
}
}
static bool FloatSlider(Rect rect, SerializedProperty prop, float maxValue)
{
var oldValue = prop.floatValue;
var newValue = EditorGUI.Slider(rect, prop.floatValue, 0, 100f);
if (newValue != oldValue)
{
prop.floatValue = newValue;
return true;
}
else
{
return false;
}
}
static bool ColorProp(Rect rect, SerializedProperty prop)
{
var oldValue = (Color)prop.vector4Value;
var newValue = EditorGUI.ColorField(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector4Value = newValue;
return true;
}
else
{
return false;
}
}
static bool OffsetProp(Rect rect, SerializedProperty prop)
{
var oldValue = prop.vector4Value;
var newValue = EditorGUI.Vector4Field(rect, prop.displayName, oldValue);
if (newValue != oldValue)
{
prop.vector4Value = newValue;
return true;
}
else
{
return false;
}
}
#endregion
}
}