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Co-authored-by: Akihiko Odaki <nekomanma@pixiv.co.jp> Co-authored-by: Emiliana <vtemiliana@gmail.com> Co-authored-by: junichi_hirose <junichi_hirose@dwango.co.jp> Co-authored-by: Masataka SUMI <santarh@gmail.com> Co-authored-by: ousttrue <oustrrue@gmail.com> Co-authored-by: ousttrue <ousttrue@gmail.com> Co-authored-by: TORISOUP <tori.birdstrike@gmail.com> Co-authored-by: Yuki Shimada <emadurandal@gmail.com> Co-authored-by: yutopp <yutopp@gmail.com>
14 lines
304 B
C#
14 lines
304 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UniGLTF
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{
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public class MeshWithMaterials
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{
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public Mesh Mesh;
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public Material[] Materials;
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public List<Renderer> Renderers=new List<Renderer>(); // SkinnedMeshRenderer or MeshRenderer
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}
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}
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