UniVRM/Assets/VRM/Runtime/IO/VRMMToonMaterialImporter.cs
2021-06-29 22:37:11 +09:00

91 lines
3.0 KiB
C#

using UniGLTF;
using UnityEngine;
using VRMShaders;
namespace VRM
{
public static class VRMMToonMaterialImporter
{
public static bool TryCreateParam(GltfData data, glTF_VRM_extensions vrm, int materialIdx, out MaterialDescriptor matDesc)
{
if (vrm?.materialProperties == null || vrm.materialProperties.Count == 0)
{
matDesc = default;
return false;
}
if (materialIdx < 0 || materialIdx >= vrm.materialProperties.Count)
{
matDesc = default;
return false;
}
var vrmMaterial = vrm.materialProperties[materialIdx];
if (vrmMaterial.shader == VRM.glTF_VRM_Material.VRM_USE_GLTFSHADER)
{
// fallback to gltf
matDesc = default;
return false;
}
//
// restore VRM material
//
// use material.name, because material name may renamed in GltfParser.
var name = data.GLTF.materials[materialIdx].name;
matDesc = new MaterialDescriptor(name, vrmMaterial.shader);
matDesc.RenderQueue = vrmMaterial.renderQueue;
foreach (var kv in vrmMaterial.floatProperties)
{
matDesc.FloatValues.Add(kv.Key, kv.Value);
}
foreach (var kv in vrmMaterial.vectorProperties)
{
// vector4 exclude TextureOffsetScale
if (!vrmMaterial.textureProperties.ContainsKey(kv.Key))
{
var v = new Vector4(kv.Value[0], kv.Value[1], kv.Value[2], kv.Value[3]);
matDesc.Vectors.Add(kv.Key, v);
}
}
foreach (var kv in vrmMaterial.textureProperties)
{
if (VRMMToonTextureImporter.TryGetTextureFromMaterialProperty(data, vrmMaterial, kv.Key, out var texture))
{
matDesc.TextureSlots.Add(kv.Key, texture.Item2);
}
}
foreach (var kv in vrmMaterial.keywordMap)
{
if (kv.Value)
{
matDesc.Actions.Add(material => material.EnableKeyword(kv.Key));
}
else
{
matDesc.Actions.Add(material => material.DisableKeyword(kv.Key));
}
}
foreach (var kv in vrmMaterial.tagMap)
{
matDesc.Actions.Add(material => material.SetOverrideTag(kv.Key, kv.Value));
}
if (vrmMaterial.shader == MToon.Utils.ShaderName)
{
// TODO: Material拡張にMToonの項目が追加されたら旧バージョンのshaderPropから変換をかける
// インポート時にUniVRMに含まれるMToonのバージョンに上書きする
matDesc.FloatValues[MToon.Utils.PropVersion] = MToon.Utils.VersionNumber;
}
return true;
}
}
}