mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-06-02 22:14:30 -05:00
55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using System.IO;
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using NUnit.Framework;
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using UniGLTF;
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using UniGLTF.Extensions.VRMC_vrm;
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using UnityEngine;
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using VRMShaders;
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namespace UniVRM10.Test
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{
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public class ApiSampleTests
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{
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VrmLib.Model ReadModel(string path)
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{
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var bytes = MigrationVrm.Migrate(File.ReadAllBytes(path));
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var parser = new GltfParser();
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parser.Parse("migrated", bytes);
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var model = ModelReader.Read(parser);
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return model;
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}
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GameObject BuildGameObject(GltfParser parser, VRMC_vrm vrm, bool showMesh)
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{
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using (var loader = new Vrm10Importer(parser, vrm))
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{
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var loaded = loader.Load();
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if (showMesh)
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{
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loaded.ShowMeshes();
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}
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loaded.EnableUpdateWhenOffscreen();
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return loaded.gameObject;
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}
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}
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[Test]
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public void Sample()
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{
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var path = "Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm";
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Debug.Log($"load: {path}");
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Assert.IsTrue(Vrm10Parser.TryParseOrMigrate(path, true, out Vrm10Parser.Result result));
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var go = BuildGameObject(result.Parser, result.Vrm, true);
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Debug.Log(go);
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// export
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var vrmBytes = Vrm10Exporter.Export(go, new EditorTextureSerializer());
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Debug.Log($"export {vrmBytes.Length} bytes");
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}
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}
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}
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