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13 lines
280 B
C#
13 lines
280 B
C#
using System;
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using UnityEngine;
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namespace UniGLTF.SpringBoneJobs.InputPorts
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{
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[Serializable]
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public struct FastSpringBoneSpring
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{
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public Transform center;
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public FastSpringBoneJoint[] joints;
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public FastSpringBoneCollider[] colliders;
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}
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} |