UniVRM/Assets/UniGLTF
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Merge pull request #1858 from zzxiang/fix-warning-as-package
Packageに導入される時の警告を消す
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Runtime readonly field to get only property 2022-10-18 15:30:42 +09:00
Samples~ UniVRM-0.105.0. 2022-10-06 21:31:48 +09:00
Tests 素直な static type caching 技法になるように書き直し 2022-10-14 15:20:05 +09:00
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LICENSE.md コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
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package.json UniGLTF_Samples 漏れ 2022-10-07 16:35:15 +09:00
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README.md update 2021-09-27 21:59:24 +09:00
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Runtime.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Tests.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00

UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet