UniVRM/Scripts/BlendShape/Editor/BlendShapeAvatarEditor.cs
2018-11-02 14:55:13 +09:00

207 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UniGLTF;
using UnityEditor;
using UnityEngine;
namespace VRM
{
[CustomEditor(typeof(BlendShapeAvatar))]
public class BlendShapeAvatarEditor : PreviewEditor
{
static String[] Presets = ((BlendShapePreset[])Enum.GetValues(typeof(BlendShapePreset)))
.Select(x => x.ToString()).ToArray();
BlendShapeClipSelect m_selector;
void OnPrefabChanged()
{
if (m_selector != null)
{
Bake(m_selector.Selected, 1.0f);
}
}
protected override void OnEnable()
{
PrefabChanged += OnPrefabChanged;
base.OnEnable();
m_selector = new BlendShapeClipSelect((BlendShapeAvatar)target, clip => Bake(clip, 1.0f));
}
protected override void OnDisable()
{
base.OnDisable();
PrefabChanged -= OnPrefabChanged;
}
List<bool> m_meshFolds = new List<bool>();
int m_preset;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
m_selector.SelectGUI();
ClipGUI(m_selector.Selected);
}
void ClipGUI(BlendShapeClip clip)
{
if (clip == null)
{
Debug.LogWarning("no clip");
return;
}
EditorGUILayout.Space();
EditorGUILayout.LabelField("CurrentClip", EditorStyles.boldLabel);
// ReadonlyのBlendShapeClip参照
GUI.enabled = false;
EditorGUILayout.ObjectField("Current clip",
clip, typeof(BlendShapeClip), false);
GUI.enabled = true;
// Preset選択
clip.Preset = (BlendShapePreset)EditorGUILayout.Popup("Preset", (int)clip.Preset, Presets);
// Readonlyの名前入力
GUI.enabled = false;
EditorGUILayout.TextField("BlendShapeName", clip.BlendShapeName);
GUI.enabled = true;
// Key重複の警告
m_selector.DuplicateWarn();
EditorGUILayout.Space();
EditorGUILayout.LabelField("BlendShapeValues", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("Clear"))
{
ClearBlendShape();
}
if (clip != null && GUILayout.Button("Apply"))
{
string maxWeightString;
clip.Values = GetBindings(out maxWeightString);
EditorUtility.SetDirty(clip);
}
EditorGUILayout.EndHorizontal();
if (PreviewSceneManager != null)
{
if (BlendShapeBindsGUI(clip))
{
PreviewSceneManager.Bake();
}
}
}
bool BlendShapeBindsGUI(BlendShapeClip clip)
{
bool changed = false;
int foldIndex = 0;
// すべてのSkinnedMeshRendererを列挙する
foreach (var item in PreviewSceneManager.EnumRenderItems.Where(x => x.SkinnedMeshRenderer != null))
{
var mesh = item.SkinnedMeshRenderer.sharedMesh;
if (mesh != null && mesh.blendShapeCount > 0)
{
//var relativePath = UniGLTF.UnityExtensions.RelativePathFrom(renderer.transform, m_target.transform);
//EditorGUILayout.LabelField(m_target.name + "/" + item.Path);
if (foldIndex >= m_meshFolds.Count)
{
m_meshFolds.Add(false);
}
m_meshFolds[foldIndex] = EditorGUILayout.Foldout(m_meshFolds[foldIndex], item.SkinnedMeshRenderer.name);
if (m_meshFolds[foldIndex])
{
//EditorGUI.indentLevel += 1;
for (int i = 0; i < mesh.blendShapeCount; ++i)
{
var src = item.SkinnedMeshRenderer.GetBlendShapeWeight(i);
var dst = EditorGUILayout.Slider(mesh.GetBlendShapeName(i), src, 0, 100.0f);
if (dst != src)
{
item.SkinnedMeshRenderer.SetBlendShapeWeight(i, dst);
changed = true;
}
}
//EditorGUI.indentLevel -= 1;
}
++foldIndex;
}
}
return changed;
}
BlendShapeBinding[] GetBindings(out string _maxWeightName)
{
var maxWeight = 0.0f;
var maxWeightName = "";
// weightのついたblendShapeを集める
var values = PreviewSceneManager.EnumRenderItems
.Where(x => x.SkinnedMeshRenderer != null)
.SelectMany(x =>
{
var mesh = x.SkinnedMeshRenderer.sharedMesh;
var relativePath = x.Path;
var list = new List<BlendShapeBinding>();
if (mesh != null)
{
for (int i = 0; i < mesh.blendShapeCount; ++i)
{
var weight = x.SkinnedMeshRenderer.GetBlendShapeWeight(i);
if (weight == 0)
{
continue;
}
var name = mesh.GetBlendShapeName(i);
if (weight > maxWeight)
{
maxWeightName = name;
maxWeight = weight;
}
list.Add(new BlendShapeBinding
{
Index = i,
RelativePath = relativePath,
Weight = weight
});
}
}
return list;
}).ToArray()
;
_maxWeightName = maxWeightName;
return values;
}
private void ClearBlendShape()
{
foreach (var item in PreviewSceneManager.EnumRenderItems.Where(x => x.SkinnedMeshRenderer != null))
{
var renderer = item.SkinnedMeshRenderer;
var mesh = renderer.sharedMesh;
if (mesh != null)
{
for (int i = 0; i < mesh.blendShapeCount; ++i)
{
renderer.SetBlendShapeWeight(i, 0);
}
}
}
}
}
}