mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-05-14 14:29:52 -05:00
150 lines
4.3 KiB
C#
150 lines
4.3 KiB
C#
using UnityEngine;
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using System.Linq;
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using System;
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using System.Collections.Generic;
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using UniGLTF;
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using System.IO;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace VRM
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{
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[CreateAssetMenu(menuName = "VRM/BlendShapeAvatar")]
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public class BlendShapeAvatar : ScriptableObject
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{
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[SerializeField]
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public List<BlendShapeClip> Clips = new List<BlendShapeClip>();
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/// <summary>
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/// NullのClipを削除して詰める
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/// </summary>
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public void RemoveNullClip()
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{
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if (Clips == null)
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{
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return;
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}
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for (int i = Clips.Count - 1; i >= 0; --i)
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{
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if (Clips[i] == null)
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{
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Clips.RemoveAt(i);
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}
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}
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}
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#if UNITY_EDITOR
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[ContextMenu("Restore")]
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void Restore()
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{
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var assetPath = UnityPath.FromAsset(this);
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if (assetPath.IsNull)
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{
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return;
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}
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foreach (var x in assetPath.Parent.ChildFiles)
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{
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var clip = UnityEditor.AssetDatabase.LoadAssetAtPath<BlendShapeClip>(x.Value);
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if (clip == null) continue;
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if (!Clips.Contains(clip))
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{
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Clips.Add(clip);
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}
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Debug.LogFormat("{0}", clip.name);
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}
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Clips = Clips.OrderBy(x => BlendShapeKey.CreateFrom(x)).ToList();
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}
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public void AddBlendShapeClip()
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{
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var dir = Path.GetDirectoryName(AssetDatabase.GetAssetPath(this));
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var path = EditorUtility.SaveFilePanel(
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"Create BlendShapeClip",
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dir,
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string.Format("BlendShapeClip#{0}.asset", Clips.Count),
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"asset");
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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path = path.ToUnityRelativePath();
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//Debug.LogFormat("{0}", path);
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var clip = ScriptableObject.CreateInstance<BlendShapeClip>();
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clip.BlendShapeName = Path.GetFileNameWithoutExtension(path);
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clip.Prefab = AssetDatabase.LoadAssetAtPath<GameObject>(AssetDatabase.GetAssetPath(this));
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AssetDatabase.CreateAsset(clip, path);
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AssetDatabase.ImportAsset(path);
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Clips.Add(clip);
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EditorUtility.SetDirty(this);
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AssetDatabase.SaveAssets();
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}
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#endif
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/// <summary>
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/// Unknown以外で存在しないものを全て作る
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/// </summary>
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public void CreateDefaultPreset()
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{
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foreach (var preset in ((BlendShapePreset[])Enum.GetValues(typeof(BlendShapePreset)))
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.Where(x => x != BlendShapePreset.Unknown))
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{
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CreateDefaultPreset(preset);
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}
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}
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void CreateDefaultPreset(BlendShapePreset preset)
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{
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var clip = GetClip(preset);
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if (clip != null) return;
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clip = ScriptableObject.CreateInstance<BlendShapeClip>();
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clip.name = preset.ToString();
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clip.BlendShapeName = preset.ToString();
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clip.Preset = preset;
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Clips.Add(clip);
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}
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public void SetClip(BlendShapeKey key, BlendShapeClip clip)
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{
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int index = -1;
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try
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{
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index = Clips.FindIndex(x => key.Match(x));
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}
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catch (Exception)
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{
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}
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if (index == -1)
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{
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Clips.Add(clip);
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}
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else
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{
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Clips[index] = clip;
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}
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}
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public BlendShapeClip GetClip(BlendShapeKey key)
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{
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if (Clips == null) return null;
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return Clips.FirstOrDefault(x => key.Match(x));
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}
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public BlendShapeClip GetClip(BlendShapePreset preset)
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{
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return GetClip(new BlendShapeKey(preset));
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}
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public BlendShapeClip GetClip(String name)
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{
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return GetClip(new BlendShapeKey(name));
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}
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}
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}
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