UniVRM/Assets/UniGLTF/Runtime/SpringBoneJobs/InputPorts/FastSpringBoneJoint.cs

14 lines
320 B
C#

using System;
using UnityEngine;
using UniGLTF.SpringBoneJobs.Blittables;
namespace UniGLTF.SpringBoneJobs.InputPorts
{
[Serializable]
public struct FastSpringBoneJoint
{
public Transform Transform;
public BlittableJointSettings Joint;
public Quaternion DefaultLocalRotation;
}
}