mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-29 10:07:06 -05:00
57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
using System;
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using Unity.Jobs;
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using UnityEngine.Jobs;
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namespace UniGLTF.SpringBoneJobs
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{
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public sealed class FastSpringBoneScheduler : IDisposable
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{
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private readonly FastSpringBoneBufferCombiner _bufferCombiner;
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public FastSpringBoneScheduler(FastSpringBoneBufferCombiner bufferCombiner)
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{
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_bufferCombiner = bufferCombiner;
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}
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public void Dispose()
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{
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_bufferCombiner.Dispose();
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}
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public JobHandle Schedule(float deltaTime)
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{
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var handle = _bufferCombiner.ReconstructIfDirty(default);
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if (!_bufferCombiner.HasBuffer)
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{
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return handle;
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}
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handle = new PullTransformJob
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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var (current, prev, next) = _bufferCombiner.FlipBuffer();
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handle = new UpdateFastSpringBoneJob
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{
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Joints = _bufferCombiner.Joints,
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Logics = _bufferCombiner.Logics,
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CurrentTail = current,
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PrevTail = prev,
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NextTail = next,
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Springs = _bufferCombiner.Springs,
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Colliders = _bufferCombiner.Colliders,
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Transforms = _bufferCombiner.Transforms,
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DeltaTime = deltaTime,
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}.Schedule(_bufferCombiner.Springs.Length, 1, handle);
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handle = new PushTransformJob
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{
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Transforms = _bufferCombiner.Transforms
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}.Schedule(_bufferCombiner.TransformAccessArray, handle);
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return handle;
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}
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}
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} |