UniVRM/Assets/VRM/Tests/VRMLookAtTests.cs
2024-07-30 00:30:22 +09:00

102 lines
3.7 KiB
C#

using System;
using System.IO;
using NUnit.Framework;
using UniGLTF;
using UnityEngine;
namespace VRM
{
public class VRMLookAtTests
{
static string AliciaPath
{
get
{
return Path.GetFullPath(Application.dataPath + "/../Tests/Models/Alicia_vrm-0.51/AliciaSolid_vrm-0.51.vrm")
.Replace("\\", "/");
}
}
[Test]
public void VRMLookAtTest()
{
byte[] bytes = default;
using var loaded = TestVrm0X.LoadPathAsBuiltInRP(AliciaPath);
{
loaded.ShowMeshes();
var go = loaded.gameObject;
var fp = go.GetComponent<VRMFirstPerson>();
GameObject.DestroyImmediate(go.GetComponent<VRMLookAtBoneApplyer>());
var lookAt = go.AddComponent<VRMLookAtBlendShapeApplyer>();
var settings = (VRMExportSettings)ScriptableObject.CreateInstance<VRMExportSettings>();
settings.PoseFreeze = true;
bytes = TestVrm0X.ExportAsBuiltInRP(go, settings);
}
{
using var data2 = new GlbLowLevelParser(AliciaPath, bytes).Parse();
using var loader2 = new VRMImporterContext(new VRMData(data2));
Assert.AreEqual(LookAtType.BlendShape, loader2.VRM.firstPerson.lookAtType);
}
}
[Test]
public void VRMLookAtCurveMapWithFreezeTest()
{
byte[] bytes;
CurveMapper horizontalInner = default;
{
using var loaded = TestVrm0X.LoadPathAsBuiltInRP(AliciaPath);
loaded.ShowMeshes();
var go = loaded.gameObject;
var fp = go.GetComponent<VRMFirstPerson>();
var lookAt = go.GetComponent<VRMLookAtBoneApplyer>();
horizontalInner = lookAt.HorizontalInner;
var settings = ScriptableObject.CreateInstance<VRMExportSettings>();
settings.PoseFreeze = true;
bytes = TestVrm0X.ExportAsBuiltInRP(go, settings);
}
{
using var loaded = TestVrm0X.LoadBytesAsBuiltInRP(bytes);
loaded.ShowMeshes();
var lookAt = loaded.GetComponent<VRMLookAtBoneApplyer>();
Assert.AreEqual(horizontalInner.CurveXRangeDegree, lookAt.HorizontalInner.CurveXRangeDegree);
Assert.AreEqual(horizontalInner.CurveYRangeDegree, lookAt.HorizontalInner.CurveYRangeDegree);
}
}
[Test]
public void VRMLookAtCurveMapTest()
{
byte[] bytes;
CurveMapper horizontalInner = default;
{
using var loaded = TestVrm0X.LoadPathAsBuiltInRP(AliciaPath);
loaded.ShowMeshes();
var go = loaded.gameObject;
var fp = go.GetComponent<VRMFirstPerson>();
var lookAt = go.GetComponent<VRMLookAtBoneApplyer>();
horizontalInner = lookAt.HorizontalInner;
var settings = (VRMExportSettings)ScriptableObject.CreateInstance<VRMExportSettings>();
settings.PoseFreeze = false;
bytes = TestVrm0X.ExportAsBuiltInRP(go, settings);
}
{
using var loaded = TestVrm0X.LoadBytesAsBuiltInRP(bytes);
loaded.ShowMeshes();
var lookAt = loaded.GetComponent<VRMLookAtBoneApplyer>();
Assert.AreEqual(horizontalInner.CurveXRangeDegree, lookAt.HorizontalInner.CurveXRangeDegree);
Assert.AreEqual(horizontalInner.CurveYRangeDegree, lookAt.HorizontalInner.CurveYRangeDegree);
}
}
}
}