UniVRM/Assets/VRM10/Runtime/Components/Vrm10Runtime
2025-02-25 16:24:47 +09:00
..
ControlRig GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
ControlRig.meta mv 2023-02-20 19:21:36 +09:00
FastSpringBoneBufferFactory.cs UniGLTFLogger 2025-02-05 03:47:56 +09:00
FastSpringBoneBufferFactory.cs.meta IVrm10SpringBoneRuntime.InitializeAsync 2024-09-24 14:37:31 +09:00
Vrm10FastSpringboneRuntime.cs use awaitCaller 2024-12-03 13:19:49 +09:00
Vrm10FastSpringboneRuntime.cs.meta rename Vrm10RuntimeSpringBone to Vrm10FastSpringboneRuntime 2024-09-20 15:27:00 +09:00
Vrm10FastSpringboneRuntimeProvider.cs IVrm10SpringBoneRuntimeProvider 2024-09-25 13:36:19 +09:00
Vrm10FastSpringboneRuntimeProvider.cs.meta IVrm10SpringBoneRuntimeProvider 2024-09-25 13:36:19 +09:00
Vrm10FastSpringboneRuntimeStandalone.cs use awaitCaller 2024-12-03 13:19:49 +09:00
Vrm10FastSpringboneRuntimeStandalone.cs.meta Vrm10FastSpringboneRuntimeStandalone 2024-09-20 16:44:12 +09:00
Vrm10FastSpringboneRuntimeStandaloneProvider.cs IVrm10SpringBoneRuntimeProvider 2024-09-25 13:36:19 +09:00
Vrm10FastSpringboneRuntimeStandaloneProvider.cs.meta IVrm10SpringBoneRuntimeProvider 2024-09-25 13:36:19 +09:00
Vrm10NopSpringboneRuntime.cs IVrm10SpringBoneRuntime.DrawGizmos 2024-11-12 13:47:05 +09:00
Vrm10NopSpringboneRuntime.cs.meta #2463 でコンストラクターで Singleton 確保したのが仇に。 2024-10-24 16:43:30 +09:00
Vrm10Runtime.cs Vrm10RuntimeExpression.Dispose. offset,scale 2025-02-25 16:24:47 +09:00
Vrm10Runtime.cs.meta Vrm10Instance と Vrm10Runtime で責務を整理する 2022-04-11 15:50:53 +09:00
Vrm10RuntimeExpression.cs Vrm10RuntimeExpression.Dispose. offset,scale 2025-02-25 16:24:47 +09:00
Vrm10RuntimeExpression.cs.meta Vrm10RuntimeExpression 2022-04-11 16:03:22 +09:00
Vrm10RuntimeLookAt.cs コメント修正。InitializeLookAtOriginTransform 2024-09-25 15:32:11 +09:00
Vrm10RuntimeLookAt.cs.meta Vrm10RuntimeLookAt 2022-04-11 16:16:43 +09:00