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27 lines
680 B
C#
27 lines
680 B
C#
using System.Collections.Generic;
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namespace UniGLTF.ShaderPropExporter
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{
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public static partial class PreShaderPropExporter
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{
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[PreExportShader]
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static KeyValuePair<string, ShaderProps> VRM_UnlitTransparent
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{
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get
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{
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return new KeyValuePair<string, ShaderProps>(
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"VRM/UnlitTransparent",
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new ShaderProps
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{
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Properties = new ShaderProperty[]{
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new ShaderProperty("_MainTex", ShaderPropertyType.TexEnv)
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}
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}
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);
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}
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}
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}
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}
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