mirror of
https://github.com/vrm-c/UniVRM.git
synced 2026-04-19 05:27:21 -05:00
85 lines
3.1 KiB
C#
85 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UniGLTF.Extensions.VRMC_vrm;
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using UnityEngine;
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namespace UniVRM10
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{
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public static class ExpressionExtensions
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{
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/// <summary>
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/// for SubAssetName
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/// </summary>
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/// <returns></returns>
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public static string ExtractName(this Expression expression)
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{
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ExpressionKey key =
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(expression.Preset == ExpressionPreset.custom)
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? ExpressionKey.CreateCustom(expression.Name)
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: ExpressionKey.CreateFromPreset(expression.Preset)
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;
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return $"Expression.{key}";
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}
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public static UniVRM10.MorphTargetBinding Build10(this MorphTargetBind bind, GameObject root, ModelMap loader, VrmLib.Model model)
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{
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var libNode = model.Nodes[bind.Node.Value];
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var node = loader.Nodes[libNode].transform;
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var mesh = loader.Meshes[libNode.MeshGroup];
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var relativePath = node.RelativePathFrom(root.transform);
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// VRM-1.0 では値域は [0-1.0f]
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return new UniVRM10.MorphTargetBinding(relativePath, bind.Index.Value, bind.Weight.Value * 100.0f);
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}
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public static UniVRM10.MaterialColorBinding? Build10(this MaterialColorBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
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{
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var value = new Vector4(bind.TargetValue[0], bind.TargetValue[1], bind.TargetValue[2], bind.TargetValue[3]);
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var material = materials[bind.Material.Value].Asset;
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var binding = default(UniVRM10.MaterialColorBinding?);
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if (material != null)
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{
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try
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{
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binding = new UniVRM10.MaterialColorBinding
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{
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MaterialName = material.name, // 名前で持つべき?
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BindType = bind.Type,
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TargetValue = value,
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// BaseValue = material.GetColor(kv.Key),
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};
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}
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catch (Exception)
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{
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// do nothing
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}
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}
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return binding;
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}
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public static UniVRM10.MaterialUVBinding? Build10(this TextureTransformBind bind, IReadOnlyList<VRMShaders.MaterialFactory.MaterialLoadInfo> materials)
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{
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var material = materials[bind.Material.Value].Asset;
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var binding = default(UniVRM10.MaterialUVBinding?);
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if (material != null)
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{
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try
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{
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binding = new UniVRM10.MaterialUVBinding
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{
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MaterialName = material.name, // 名前で持つべき
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Scaling = new Vector2(bind.Scaling[0], bind.Scaling[1]),
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Offset = new Vector2(bind.Offset[0], bind.Offset[1]),
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};
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}
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catch (Exception)
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{
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// do nothing
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}
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}
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return binding;
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}
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}
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}
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