UniVRM/Assets/UniGLTF
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doc Re-added binary files 2022-09-28 16:55:48 +09:00
Editor add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Resources mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
Runtime add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
Samples~ GetComponent を置き換え。 2024-07-24 22:09:30 +09:00
Tests add RenderPipeline considering to gltf/vrm/vrm10 exporters 2024-07-29 22:28:35 +09:00
UniUnlit Extract UniUnlit shader from the Resources directory 2024-07-29 20:01:30 +09:00
doc.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Editor.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
LICENSE.md コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
LICENSE.md.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
package.json update package.json management 2024-07-23 20:21:41 +09:00
package.json.meta UniGLTF upm 2020-11-24 19:09:05 +09:00
README.md update 2021-09-27 21:59:24 +09:00
README.md.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Resources.meta mv TextureIO from VRMShaders to UniGLTF 2024-07-20 23:08:55 +09:00
Runtime.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
Tests.meta コード整理、UniGLTF/Runtime, Editor, Tests 2020-12-01 17:10:13 +09:00
UniUnlit.meta mv UniUnlit from VRMShaders to UniGLTF 2024-07-20 22:07:49 +09:00

UniGLTF-2.0

  • Unity-Supports 2019.4 and later
  • You can import and export glTF-2.0 in Unity's editor and runtime.
  • implement KHR_materials_unlit
  • implement KHR_texture_transform (partial)

Material

PBR

  • Convert as much as possible between glTF pbr and Unity Standard Shader.
  • Converts metal roughness and occlusion RGBA channel incompatibility.

Unlit

  • import: UniGLTF's own UniGLTF/UniUnlit shader.

  • export: You can export UniGLTF/UniUnlit and Unity unilt materials.

  • Only UniGLTF/UniUnlit supports vertex colors.

URP

  • import only. experimental

License

Download

Screenshots

You can import almost all of gltf_sample_models

standard shader duck animation SciFiHelmet