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17 lines
680 B
C#
17 lines
680 B
C#
namespace UniGLTF.ShaderPropExporter
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{
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public static partial class PreShaderPropExporter
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{
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const string VRM_TARGET_FOLDER = "VRM/Scripts";
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[PreExportShaders]
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public static SupportedShader[] VRMSupportedShaders = new SupportedShader[]
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{
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"),
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new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparentZWrite"),
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};
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}
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}
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