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17 lines
317 B
C#
17 lines
317 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UniVRM10;
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namespace SphereTriangle
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{
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[Serializable]
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public class ColliderGroup
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{
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[SerializeField]
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public string Name;
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[SerializeField]
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public List<VRM10SpringBoneCollider> Colliders = new();
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}
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} |