UniVRM/Assets/VRM10_Samples/ClothSample/RotateParticle/Runtime/SphereTriangle/ColliderGroup.cs

17 lines
317 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UniVRM10;
namespace SphereTriangle
{
[Serializable]
public class ColliderGroup
{
[SerializeField]
public string Name;
[SerializeField]
public List<VRM10SpringBoneCollider> Colliders = new();
}
}