UniVRM/Assets/MeshUtility/Runtime/MeshIntegrationResult.cs

14 lines
400 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace MeshUtility
{
[System.Serializable]
public class MeshIntegrationResult
{
public List<SkinnedMeshRenderer> SourceSkinnedMeshRenderers = new List<SkinnedMeshRenderer>();
public List<MeshRenderer> SourceMeshRenderers = new List<MeshRenderer>();
public SkinnedMeshRenderer IntegratedRenderer;
}
}