UniVRM/Assets/VRM10/Runtime/Components/SpringBone/VRM10SpringBone.cs
2021-01-20 18:36:39 +09:00

121 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace UniVRM10
{
/// <summary>
/// The base algorithm is http://rocketjump.skr.jp/unity3d/109/ of @ricopin416
/// DefaultExecutionOrder(11000) means calculate springbone after FinalIK( VRIK )
/// </summary>
[Serializable]
public class VRM10SpringBone
{
[SerializeField]
public string m_comment;
[SerializeField, Header("Gizmo")]
bool m_drawGizmo = default;
[SerializeField]
Color m_gizmoColor = Color.yellow;
[Serializable]
public class VRM10SpringJoint
{
[SerializeField, Range(0, 4), Header("Settings")]
public float m_stiffnessForce = 1.0f;
[SerializeField, Range(0, 2)]
public float m_gravityPower = 0;
[SerializeField]
public Vector3 m_gravityDir = new Vector3(0, -1.0f, 0);
[SerializeField, Range(0, 1)]
public float m_dragForce = 0.4f;
[SerializeField, Range(0, 0.5f), Header("Collision")]
public float m_hitRadius = 0.02f;
}
[SerializeField]
public Transform m_center;
[SerializeField]
public List<VRM10SpringJoint> Joints = new List<VRM10SpringJoint>();
[SerializeField]
public List<VRM10SpringBoneColliderGroup> ColliderGroups = new List<VRM10SpringBoneColliderGroup>();
SpringBoneProcessor m_processor = new SpringBoneProcessor();
[ContextMenu("Reset bones")]
public void ResetSpringBone()
{
m_processor.ResetSpringBone();
}
List<SpringBoneLogic.InternalCollider> m_colliderList = new List<SpringBoneLogic.InternalCollider>();
public void Process()
{
if (Joints == null)
{
return;
}
// gather colliders
m_colliderList.Clear();
if (ColliderGroups != null)
{
foreach (var group in ColliderGroups)
{
if (group != null)
{
foreach (var collider in group.Colliders)
{
switch (collider.ColliderType)
{
case VRM10SpringBoneColliderTypes.Sphere:
m_colliderList.Add(new SpringBoneLogic.InternalCollider
{
ColliderTypes = VRM10SpringBoneColliderTypes.Sphere,
WorldPosition = group.transform.TransformPoint(collider.Offset),
Radius = collider.Radius,
});
break;
case VRM10SpringBoneColliderTypes.Capsule:
m_colliderList.Add(new SpringBoneLogic.InternalCollider
{
ColliderTypes = VRM10SpringBoneColliderTypes.Capsule,
WorldPosition = group.transform.TransformPoint(collider.Offset),
Radius = collider.Radius,
WorldTail = group.transform.TransformPoint(collider.Tail)
});
break;
}
}
}
}
}
// var stiffness = m_stiffnessForce * Time.deltaTime;
// var external = m_gravityDir * (m_gravityPower * Time.deltaTime);
// m_processor.Update(RootBones, m_colliderList,
// stiffness, m_dragForce, external,
// m_hitRadius, m_center);
}
private void OnDrawGizmos()
{
// if (m_drawGizmo)
// {
// m_processor.DrawGizmos(m_center, m_hitRadius, m_gizmoColor);
// }
}
}
}