UniVRM/Assets/VRM10/Runtime/Components/Expression/ILookAtEyeDirectionApplicable.cs

12 lines
323 B
C#

using System.Collections.Generic;
namespace UniVRM10
{
/// <summary>
/// Receive LooAtEyeDirection, and Apply to bone transforms.
/// </summary>
internal interface ILookAtEyeDirectionApplicable
{
IEnumerable<KeyValuePair<ExpressionKey, float>> Apply(LookAtEyeDirection eyeDirection);
}
}