Files
tdw46 1f2570a41c Fix: blendshape normals import (UniGLTF/UniVRM)
- Properly decode morph target VEC3 accessors (normalized BYTE/SHORT, etc.) for POSITION/NORMAL/TANGENT
  - Preserve imported morph normal deltas (remove heuristic recompute)
  - Add intermediate frames for normal-only targets to stabilize Unity’s normal interpolation
  - Copy all blendshape frames when duplicating meshes so extra frames are retained
2025-12-29 22:28:31 -05:00
..