using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Collections;
using UnityEngine;
using UnityEngine.Profiling;
using UniGLTF.SpringBoneJobs.Blittables;
namespace UniGLTF.SpringBoneJobs.InputPorts
{
///
/// ひとつのVRMに紐づくFastSpringBoneに関連したバッファを保持するクラス
///
public class FastSpringBoneBuffer : IDisposable
{
///
/// model root
///
public Transform Model { get; }
// NOTE: これらはFastSpringBoneBufferCombinerによってバッチングされる
public NativeArray Springs { get; }
public NativeArray Joints { get; }
public NativeArray Colliders { get; }
public NativeArray Logics { get; }
public NativeArray BlittableTransforms { get; }
public Transform[] Transforms { get; }
public bool IsDisposed { get; private set; }
///
/// Joint, Collider, Center の Transform のリスト
/// - 重複を除去
///
///
///
static Transform[] MakeFlattenTransformList(FastSpringBoneSpring[] springs)
{
var transformHashSet = new HashSet();
foreach (var spring in springs)
{
foreach (var joint in spring.joints)
{
transformHashSet.Add(joint.Transform);
if (joint.Transform.parent != null) transformHashSet.Add(joint.Transform.parent);
}
foreach (var collider in spring.colliders)
{
transformHashSet.Add(collider.Transform);
}
if (spring.center != null) transformHashSet.Add(spring.center);
}
var Transforms = transformHashSet.ToArray();
return Transforms;
}
public FastSpringBoneBuffer(Transform model, FastSpringBoneSpring[] springs)
{
Model = model;
Profiler.BeginSample("FastSpringBone.ConstructBuffers.BufferBuilder");
Transforms = MakeFlattenTransformList(springs);
List blittableSprings = new();
List blittableJoints = new();
List blittableColliders = new();
List blittableLogics = new();
foreach (var spring in springs)
{
var blittableSpring = new BlittableSpring
{
colliderSpan = new BlittableSpan
{
startIndex = blittableColliders.Count,
count = spring.colliders.Length,
},
logicSpan = new BlittableSpan
{
startIndex = blittableJoints.Count,
count = spring.joints.Length - 1,
},
centerTransformIndex = Array.IndexOf(Transforms, spring.center),
};
blittableSprings.Add(blittableSpring);
blittableColliders.AddRange(spring.colliders.Select(collider =>
{
var blittable = collider.Collider;
blittable.transformIndex = Array.IndexOf(Transforms, collider.Transform);
return blittable;
}));
blittableJoints.AddRange(spring.joints
.Take(spring.joints.Length - 1).Select(joint =>
{
var blittable = joint.Joint;
return blittable;
}));
blittableLogics.AddRange(LogicFromTransform(Transforms, spring));
}
Springs = new NativeArray(blittableSprings.ToArray(), Allocator.Persistent);
Joints = new NativeArray(blittableJoints.ToArray(), Allocator.Persistent);
Colliders = new NativeArray(blittableColliders.ToArray(), Allocator.Persistent);
Logics = new NativeArray(blittableLogics.ToArray(), Allocator.Persistent);
BlittableTransforms = new NativeArray(Transforms.Length, Allocator.Persistent);
Profiler.EndSample();
}
///
/// Transform の現状から Logic を作成する。
///
///
///
/// joint index
///
public static IEnumerable LogicFromTransform(Transform[] Transforms, FastSpringBoneSpring spring)
{
// vrm-1.0 では末端の joint は tail で処理対象でないのに注意!
for (int i = 0; i < spring.joints.Length - 1; ++i)
{
var joint = spring.joints[i];
var tailJoint = spring.joints[i + 1];
var localPosition = tailJoint.Transform.localPosition;
var scale = tailJoint.Transform.lossyScale;
var localChildPosition = new Vector3(
localPosition.x * scale.x,
localPosition.y * scale.y,
localPosition.z * scale.z
);
yield return new BlittableJointImmutable
{
headTransformIndex = Array.IndexOf(Transforms, joint.Transform),
parentTransformIndex = Array.IndexOf(Transforms, joint.Transform.parent),
tailTransformIndex = Array.IndexOf(Transforms, tailJoint.Transform),
localRotation = joint.DefaultLocalRotation,
boneAxis = localChildPosition.normalized,
length = localChildPosition.magnitude
};
}
}
public void Dispose()
{
if (IsDisposed) return;
IsDisposed = true;
Springs.Dispose();
Joints.Dispose();
BlittableTransforms.Dispose();
Colliders.Dispose();
Logics.Dispose();
}
}
}