using UniGLTF.M17N; namespace VRM { public enum VRMExportOptions { [LangMsg(Languages.ja, "エクスポート時に強制的にT-Pose化する。これを使わずに手動でT-Poseを作っても問題ありません")] [LangMsg(Languages.en, "Force T-Pose before export. Manually making T-Pose for model without enabling this is ok")] FORCE_T_POSE, [LangMsg(Languages.ja, "エクスポート時に正規化(ヒエラルキーから回転と拡大縮小を取り除くためにベイク)する")] [LangMsg(Languages.en, "Model's normalization (bake to remove roation and scaling from the hierarchy)")] NORMALIZE, [LangMsg(Languages.ja, "エクスポート時に新しいJsonSerializerを使う")] [LangMsg(Languages.en, "The new version of JsonSerializer for model export")] USE_GENERATED_SERIALIZER, [LangMsg(Languages.ja, "BlendShapeの容量を GLTF の Sparse Accessor 機能で削減する。修正中: UniGLTF以外でロードできません")] [LangMsg(Languages.en, "BlendShape size can be reduced by using Sparse Accessor")] BLENDSHAPE_USE_SPARSE, [LangMsg(Languages.ja, "BlendShapeClipのエクスポートに法線とTangentを含めない。UniVRM-0.53 以前ではロードがエラーになるのに注意してください")] [LangMsg(Languages.en, "BlendShape's Normal and Tangent will not be exported. Be aware that errors may occur during import if the model is made by UniVRM-0.53 or earlier versions")] BLENDSHAPE_EXCLUDE_NORMAL_AND_TANGENT, [LangMsg(Languages.ja, "BlendShapeClipから参照されないBlendShapeをエクスポートに含めない")] [LangMsg(Languages.en, "BlendShapes that are not referenced by BlendShapeClips will not be exported")] BLENDSHAPE_ONLY_CLIP_USE, [LangMsg(Languages.ja, "BlendShapeClip.Preset == Unknown のBlendShapeClipをエクスポートに含めない")] [LangMsg(Languages.en, "BlendShapeClip will not be exported if BlendShapeClip.Preset == Unknown")] BLENDSHAPE_EXCLUDE_UNKNOWN, [LangMsg(Languages.ja, "エクスポートに頂点カラーを含めない")] [LangMsg(Languages.en, "Vertex color will not be exported")] REMOVE_VERTEX_COLOR, [LangMsg(Languages.ja, "T-Pose にする")] [LangMsg(Languages.en, "Make T-Pose")] DO_TPOSE, [LangMsg(Languages.ja, "頂点バッファをsubmeshで分割する。GLTF互換性のため。UniVRM-0.72 からロードできる。")] [LangMsg(Languages.en, "Divide vertex buffer by submesh。For more gltf compatibility。UniVRM-0.72 or later can load.")] DIVIDE_VERTEX_BUFFER, [LangMsg(Languages.ja, "頂点カラーの自動削除をしない。")] [LangMsg(Languages.en, "Do not automatically delete vertex colors.")] KEEP_VERTEX_COLOR, } }