using System.Collections.Generic;
using UnityEngine;
namespace UniGLTF.MeshUtility
{
public static class MeshIntegratorUtility
{
public static string INTEGRATED_MESH_NAME => MeshIntegrator.INTEGRATED_MESH_NAME;
public static string INTEGRATED_MESH_BLENDSHAPE_NAME => MeshIntegrator.INTEGRATED_MESH_BLENDSHAPE_NAME;
///
/// go を root としたヒエラルキーから Renderer を集めて、統合された Mesh 作成する
///
///
///
/// true: BlendShapeを保持するSkinnedMeshRendererのみ
/// false: BlendShapeを保持しないSkinnedMeshRenderer + MeshRenderer
/// null: すべてのSkinnedMeshRenderer + MeshRenderer
///
///
public static MeshIntegrationResult Integrate(GameObject go, MeshEnumerateOption onlyBlendShapeRenderers, IEnumerable excludes = null)
{
var exclude = new MeshExclude(excludes);
var integrator = new MeshUtility.MeshIntegrator();
switch (onlyBlendShapeRenderers)
{
case MeshEnumerateOption.OnlyWithBlendShape:
{
foreach (var x in EnumerateSkinnedMeshRenderer(go.transform, onlyBlendShapeRenderers))
{
if (exclude.IsExcluded(x))
{
continue;
}
integrator.Push(x);
}
break;
}
case MeshEnumerateOption.OnlyWithoutBlendShape:
{
foreach (var x in EnumerateSkinnedMeshRenderer(go.transform, onlyBlendShapeRenderers))
{
if (exclude.IsExcluded(x))
{
continue;
}
integrator.Push(x);
}
foreach (var x in EnumerateMeshRenderer(go.transform))
{
if (exclude.IsExcluded(x))
{
continue;
}
integrator.Push(x);
}
break;
}
case MeshEnumerateOption.All:
{
foreach (var x in EnumerateSkinnedMeshRenderer(go.transform, onlyBlendShapeRenderers))
{
if (exclude.IsExcluded(x))
{
continue;
}
integrator.Push(x);
}
foreach (var x in EnumerateMeshRenderer(go.transform))
{
if (exclude.IsExcluded(x))
{
continue;
}
integrator.Push(x);
}
break;
}
}
integrator.Intgrate(onlyBlendShapeRenderers);
integrator.Result.IntegratedRenderer.transform.SetParent(go.transform, false);
return integrator.Result;
}
public static IEnumerable EnumerateSkinnedMeshRenderer(Transform root, MeshEnumerateOption hasBlendShape)
{
foreach (var x in Traverse(root))
{
var renderer = x.GetComponent();
if (renderer != null &&
renderer.gameObject.activeInHierarchy &&
renderer.sharedMesh != null &&
renderer.enabled)
{
switch (hasBlendShape)
{
case MeshEnumerateOption.OnlyWithBlendShape:
if (renderer.sharedMesh.blendShapeCount > 0)
{
yield return renderer;
}
break;
case MeshEnumerateOption.OnlyWithoutBlendShape:
if (renderer.sharedMesh.blendShapeCount == 0)
{
yield return renderer;
}
break;
case MeshEnumerateOption.All:
{
yield return renderer;
break;
}
}
}
}
}
public static IEnumerable EnumerateMeshRenderer(Transform root)
{
foreach (var x in Traverse(root))
{
var renderer = x.GetComponent();
var filter = x.GetComponent();
if (renderer != null &&
filter != null &&
renderer.gameObject.activeInHierarchy &&
filter.sharedMesh != null)
{
yield return renderer;
}
}
}
private static IEnumerable Traverse(Transform parent)
{
if (parent.gameObject.activeSelf)
{
yield return parent;
foreach (Transform child in parent)
{
foreach (var x in Traverse(child))
{
yield return x;
}
}
}
}
}
}