namespace UniGLTF.GltfViewer { public static class OpenFileDialog { public static PathObject Show(string title, params string[] extensions) { #if UNITY_STANDALONE_WIN return PathObject.FromFullPath(FileDialogForWindows.FileDialog(title, extensions)); #else UnityEngine.Debug.LogWarning("Non-Windows runtime file dialogs are not yet implemented."); return default; #endif } } }