using System;
using UniGLTF;
using UnityEngine;
namespace UniVRM10
{
[Serializable]
public class VRM10ExportSettings : ScriptableObject
{
///
/// エクスポート時にBlendShapeClipから参照されないBlendShapeを削除する
///
[Tooltip("Remove blendshape that is not used from BlendShapeClip")]
public bool ReduceBlendshape = false;
///
/// skip if BlendShapeClip.Preset == Unknown
///
[Tooltip("Remove blendShapeClip that preset is Unknown")]
public bool ReduceBlendshapeClip = false;
public MeshExportSettings MeshExportSettings => new MeshExportSettings
{
UseSparseAccessorForMorphTarget = true,
ExportOnlyBlendShapePosition = true,
DivideVertexBuffer = true,
};
public GameObject Root { get; set; }
}
}