using System; using System.Collections.Generic; using UniGLTF; namespace UniGLTF { public partial class glTFUsedExtensions { [UsedExtension] static string VRMGetUsedExtension { get { return "VRM"; } } } public partial class glTF_extensions : JsonSerializableBase { public VRM.glTF_VRM_extensions VRM = new VRM.glTF_VRM_extensions(); [JsonSerializeMembers] void VRMSerializeMembers(GLTFJsonFormatter f) { f.KeyValue(() => VRM); } } } namespace VRM { [Serializable] public class glTF_VRM_extensions : JsonSerializableBase { public string exporterVersion = "UniVRM-" + VRMVersion.VERSION; public glTF_VRM_Meta meta = new glTF_VRM_Meta(); public glTF_VRM_Humanoid humanoid = new glTF_VRM_Humanoid(); public glTF_VRM_Firstperson firstPerson = new glTF_VRM_Firstperson(); public glTF_VRM_BlendShapeMaster blendShapeMaster = new glTF_VRM_BlendShapeMaster(); public glTF_VRM_SecondaryAnimation secondaryAnimation = new glTF_VRM_SecondaryAnimation(); public List materialProperties = new List(); protected override void SerializeMembers(GLTFJsonFormatter f) { f.KeyValue(() => exporterVersion); f.KeyValue(() => meta); f.KeyValue(() => humanoid); f.KeyValue(() => firstPerson); f.KeyValue(() => blendShapeMaster); f.KeyValue(() => secondaryAnimation); f.KeyValue(() => materialProperties); } } }