using UnityEngine; using UnityEditor; using System.Linq; namespace VRM { public static class VrmPreference { const string KEY_STOP_VRMASSETPOSTPROCESSOR = "StopVrmAssetPostProcessor"; const string ASSETPOSTPROCESSOR_STOP_SYMBOL = "VRM_STOP_ASSETPOSTPROCESSOR"; [PreferenceItem("VRM0")] private static void OnPreferenceGUI() { UniGLTF.UniGLTFPreference.ToggleSymbol(KEY_STOP_VRMASSETPOSTPROCESSOR, ASSETPOSTPROCESSOR_STOP_SYMBOL); } } }