using System;
using System.Collections.Generic;
using System.Linq;
using UniHumanoid;
using UnityEngine;
namespace VRM
{
public static class BoneNormalizer
{
///
/// 回転とスケールを除去したヒエラルキーをコピーする
///
///
///
static void CopyAndBuild(Transform src, Transform dst, Dictionary boneMap)
{
boneMap[src] = dst;
foreach (Transform child in src)
{
var dstChild = new GameObject(child.name);
dstChild.transform.SetParent(dst);
dstChild.transform.position = child.position; // copy position only
//dstChild.AddComponent();
CopyAndBuild(child, dstChild.transform, boneMap);
}
}
static IEnumerable Traverse(this Transform t)
{
yield return t;
foreach (Transform child in t)
{
foreach (var x in child.Traverse())
{
yield return x;
}
}
}
public static GameObject Execute(GameObject go, Dictionary boneMap, bool forceTPose)
{
//
// T-Poseにする
//
if(forceTPose)
{
var animator = go.GetComponent();
if (animator == null)
{
throw new ArgumentException("Animator with avatar is required");
}
var avatar = animator.avatar;
if (avatar == null)
{
throw new ArgumentException("avatar is required");
}
if (!avatar.isValid)
{
throw new ArgumentException("invalid avatar");
}
if (!avatar.isHuman)
{
throw new ArgumentException("avatar is not human");
}
HumanPoseTransfer.SetTPose(avatar, go.transform);
}
//
// 回転・スケールの無いヒエラルキーをコピーする
//
var normalized = new GameObject(go.name + "(normalized)");
normalized.transform.position = go.transform.position;
CopyAndBuild(go.transform, normalized.transform, boneMap);
//
// 新しいヒエラルキーからAvatarを作る
//
{
var src = go.GetComponent();
var map = Enum.GetValues(typeof(HumanBodyBones))
.Cast()
.Where(x => x != HumanBodyBones.LastBone)
.Select(x => new { Key = x, Value = src.GetBoneTransform(x) })
.Where(x => x.Value != null)
.ToDictionary(x => x.Key, x => boneMap[x.Value])
;
var animator = normalized.AddComponent();
var vrmHuman = go.GetComponent();
var avatarDescription = AvatarDescription.Create();
if (vrmHuman != null && vrmHuman.Description != null)
{
avatarDescription.armStretch = vrmHuman.Description.armStretch;
avatarDescription.legStretch = vrmHuman.Description.legStretch;
avatarDescription.upperArmTwist = vrmHuman.Description.upperArmTwist;
avatarDescription.lowerArmTwist = vrmHuman.Description.lowerArmTwist;
avatarDescription.upperLegTwist = vrmHuman.Description.upperLegTwist;
avatarDescription.lowerLegTwist = vrmHuman.Description.lowerLegTwist;
avatarDescription.feetSpacing = vrmHuman.Description.feetSpacing;
avatarDescription.hasTranslationDoF = vrmHuman.Description.hasTranslationDoF;
}
avatarDescription.SetHumanBones(map);
var avatar = avatarDescription.CreateAvatar(normalized.transform);
avatar.name = go.name + ".normalized";
animator.avatar = avatar;
var humanPoseTransfer = normalized.AddComponent();
humanPoseTransfer.Avatar = avatar;
}
//
// 各メッシュから回転・スケールを取り除いてBinding行列を再計算する
//
foreach (var src in go.transform.Traverse())
{
var dst = boneMap[src];
{
//
// SkinnedMesh
//
var srcRenderer = src.GetComponent();
if (srcRenderer != null && srcRenderer.enabled)
{
// clear blendShape
var srcMesh = srcRenderer.sharedMesh;
for (int i = 0; i < srcMesh.blendShapeCount; ++i)
{
srcRenderer.SetBlendShapeWeight(i, 0);
}
var mesh = new Mesh();
mesh.name = srcMesh.name + ".baked";
srcRenderer.BakeMesh(mesh);
//var m = src.localToWorldMatrix;
var m = default(Matrix4x4);
m.SetTRS(Vector3.zero, src.rotation, Vector3.one);
mesh.vertices = mesh.vertices.Select(x => m.MultiplyPoint(x)).ToArray();
mesh.normals = mesh.normals.Select(x => m.MultiplyVector(x).normalized).ToArray();
mesh.uv = srcMesh.uv;
mesh.tangents = srcMesh.tangents;
mesh.subMeshCount = srcMesh.subMeshCount;
for (int i = 0; i < srcMesh.subMeshCount; ++i)
{
mesh.SetIndices(srcMesh.GetIndices(i), srcMesh.GetTopology(i), i);
}
mesh.boneWeights = srcMesh.boneWeights;
var meshVertices = mesh.vertices;
var meshNormals = mesh.normals;
var meshTangents = mesh.tangents.Select(x => (Vector3)x).ToArray();
var _meshVertices = new Vector3[meshVertices.Length];
var _meshNormals = new Vector3[meshVertices.Length];
var _meshTangents = new Vector3[meshVertices.Length];
var blendShapeMesh = new Mesh();
for (int i = 0; i < srcMesh.blendShapeCount; ++i)
{
// check blendShape
srcRenderer.sharedMesh.GetBlendShapeFrameVertices(i, 0, _meshVertices, _meshNormals, _meshTangents);
var hasVertices = !_meshVertices.All(x => x == Vector3.zero);
var hasNormals = !_meshNormals.All(x => x == Vector3.zero);
var hasTangents = !_meshTangents.All(x => x == Vector3.zero);
srcRenderer.SetBlendShapeWeight(i, 100.0f);
srcRenderer.BakeMesh(blendShapeMesh);
srcRenderer.SetBlendShapeWeight(i, 0);
if (blendShapeMesh.vertices.Length != mesh.vertices.Length)
{
throw new Exception("diffrent vertex count");
}
var weight = srcMesh.GetBlendShapeFrameWeight(i, 0);
var vertices = blendShapeMesh.vertices;
var normals = blendShapeMesh.normals;
var tangents = blendShapeMesh.tangents.Select(x => (Vector3)x).ToArray();
for (int j = 0; j < vertices.Length; ++j)
{
vertices[j] = m.MultiplyPoint(vertices[j]) - meshVertices[j];
}
if (hasNormals)
{
for (int j = 0; j < normals.Length; ++j)
{
normals[j] = m.MultiplyVector(normals[j]) - meshNormals[j];
}
}
if (hasTangents)
{
for (int j = 0; j < tangents.Length; ++j)
{
tangents[j] = m.MultiplyVector(tangents[j]) - meshTangents[j];
}
}
var name = srcMesh.GetBlendShapeName(i);
if (string.IsNullOrEmpty(name))
{
name = String.Format("{0}", i);
}
try
{
mesh.AddBlendShapeFrame(name,
weight,
hasVertices && vertices.Length == mesh.vertexCount ? vertices : null,
hasNormals && normals.Length == mesh.vertexCount ? normals : null,
hasTangents && tangents.Length == mesh.vertexCount ? tangents : null
);
}
catch (Exception)
{
Debug.LogWarningFormat("{0}.{1}", mesh.name, srcMesh.GetBlendShapeName(i));
throw;
}
}
// recalc bindposes
var bones = srcRenderer.bones.Select(x => boneMap[x]).ToArray();
mesh.bindposes = bones.Select(x =>
x.worldToLocalMatrix * dst.transform.localToWorldMatrix).ToArray();
mesh.RecalculateBounds();
var dstRenderer = dst.gameObject.AddComponent();
dstRenderer.sharedMaterials = srcRenderer.sharedMaterials;
dstRenderer.sharedMesh = mesh;
dstRenderer.bones = bones;
if (srcRenderer.rootBone != null)
{
dstRenderer.rootBone = boneMap[srcRenderer.rootBone];
}
}
}
{
//
// not SkinnedMesh
//
var srcFilter = src.GetComponent();
if (srcFilter != null)
{
var srcRenderer = src.GetComponent();
if (srcRenderer!=null && srcRenderer.enabled)
{
var dstFilter = dst.gameObject.AddComponent();
dstFilter.sharedMesh = srcFilter.sharedMesh;
var dstRenderer = dst.gameObject.AddComponent();
dstRenderer.sharedMaterials = srcRenderer.sharedMaterials;
}
}
}
}
return normalized;
}
}
}