using UnityEditor; using UnityEngine; namespace VRM10.Samples.MToon10Showcase { [CustomPropertyDrawer(typeof(RenderQueueOffsetShowcase.RenderQueueOffsetEntry))] public sealed class RenderQueueOffsetEntryDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUILayout.PropertyField( property.FindPropertyRelative( nameof(RenderQueueOffsetShowcase.RenderQueueOffsetEntry.renderQueueOffset))); } } }