using UnityEditor; using UnityEngine; namespace VRM10.Samples.MToon10Showcase { [CustomPropertyDrawer(typeof(MatcapShowcase.MatcapEntry))] public sealed class MatcapEntryDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUILayout.PropertyField( property.FindPropertyRelative(nameof(MatcapShowcase.MatcapEntry.matcapTexture))); EditorGUILayout.PropertyField( property.FindPropertyRelative(nameof(MatcapShowcase.MatcapEntry.matcapColorFactor))); } } }