namespace UniGLTF.ShaderPropExporter { public static partial class PreShaderPropExporter { const string VRM_TARGET_FOLDER = "VRM/Scripts"; [PreExportShaders] public static SupportedShader[] VRMSupportedShaders = new SupportedShader[] { new SupportedShader(VRM_TARGET_FOLDER, "VRM/MToon"), new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTexture"), new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitCutout"), new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparent"), new SupportedShader(VRM_TARGET_FOLDER, "VRM/UnlitTransparentZWrite"), }; } }