using System; using System.Collections.Generic; using UnityEngine; namespace UniVRM10 { internal readonly struct RuntimeMorphTargetBinding { public MorphTargetIdentifier TargetIdentifier { get; } public Action WeightApplier { get; } public RuntimeMorphTargetBinding(MorphTargetIdentifier targetIdentifier, Action weightApplier) { TargetIdentifier = targetIdentifier; WeightApplier = weightApplier; } } }