using System; namespace VRM10.MToon10 { public static class MToon10Meta { public static readonly string UnityShaderName = "VRM10/MToon10"; public static readonly string UnityUrpShaderName = "VRM10/Universal Render Pipeline/MToon10"; [Obsolete("Use UnityUrpShaderName instead")] public static readonly string URPUnityShaderName = UnityUrpShaderName; } }